149
150
151
152
153
154
155
156
157
158
159
160
161
162
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* Move list: One byte per turn, being the key codes. (Use of numbers 0-7
here is reserved for future use; they are not valid key codes.)
(Free Hero Mesh currently ignores the comment and time stamp, although
this might change in a future version of Free Hero Mesh.)
=== xclass/*.DEP ===
A dependent picture (defined by transforming one or more other pictures);
the part of the name before the dot is the picture name.
It starts with the base picture name (which must be a IMG lump, and cannot
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>
>
>
>
>
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149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
|
* Move list: One byte per turn, being the key codes. (Use of numbers 0-7
here is reserved for future use; they are not valid key codes.)
(Free Hero Mesh currently ignores the comment and time stamp, although
this might change in a future version of Free Hero Mesh.)
Special key codes are:
* 1 = Coordinate input; follow by two more bytes being the X coordinate
and Y coordinate (both in the range 1 to 64).
=== xclass/*.DEP ===
A dependent picture (defined by transforming one or more other pictures);
the part of the name before the dot is the picture name.
It starts with the base picture name (which must be a IMG lump, and cannot
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