Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [718011a9b2]:

To Artifact [9af2d99ebb]:


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        }
        redraw_game();
        timerflag=0; // ensure we have not missed a timer event
        break;
    }
  }
}









































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        }
        redraw_game();
        timerflag=0; // ensure we have not missed a timer event
        break;
    }
  }
}

void locate_me(int x,int y) {
  Uint8 c=7;
  SDL_Rect r,rh,rv;
  SDL_Event ev;
  if(!screen) return;
  redraw_game();
  r.x=(x-1)*picture_size+left_margin;
  r.y=(y-1)*picture_size;
  r.w=r.h=picture_size;
  rh.x=0;
  rh.y=r.y+picture_size/2;
  rh.w=screen->w;
  rh.h=1;
  rv.x=r.x+picture_size/2;
  rv.y=0;
  rv.w=1;
  rv.h=screen->h;
  show:
  timerflag=0;
  SDL_FillRect(screen,&rh,c+45);
  SDL_FillRect(screen,&rv,c+67);
  SDL_FillRect(screen,&r,c);
  SDL_Flip(screen);
  while(SDL_WaitEvent(&ev)) switch(ev.type) {
    case SDL_USEREVENT:
      if(c>240) return;
      c+=15;
      goto show;
    case SDL_KEYDOWN: case SDL_QUIT: case SDL_MOUSEBUTTONDOWN:
      SDL_PushEvent(&ev);
      return;
  }
}