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#define MSG_CREATED 17
#define MSG_POSTINIT 18
#define MSG_END_TURN 19
#define MSG_CLEANUP 20
#define MSG_COLLIDING 21
#define MSG_COLLIDE 22
#define MSG_BIZARRO_SWAP 23
const char*const standard_message_names[]={
"INIT",
"CREATE",
"DESTROY",
"BEGIN_TURN",
"ARRIVED",
"DEPARTED",
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#define MSG_CREATED 17
#define MSG_POSTINIT 18
#define MSG_END_TURN 19
#define MSG_CLEANUP 20
#define MSG_COLLIDING 21
#define MSG_COLLIDE 22
#define MSG_BIZARRO_SWAP 23
#ifdef HEROMESH_MAIN
const char*const standard_message_names[]={
"INIT",
"CREATE",
"DESTROY",
"BEGIN_TURN",
"ARRIVED",
"DEPARTED",
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"POSTINIT",
"END_TURN",
"CLEANUP",
"COLLIDING",
"COLLIDE",
"BIZARRO_SWAP",
};
#define SND_SPLASH 0
#define SND_POUR 1
#define SND_DOOR 2
#define SND_GLASS 3
#define SND_BANG 4
#define SND_UNHH 5
#define SND_UH_OH 6
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"POSTINIT",
"END_TURN",
"CLEANUP",
"COLLIDING",
"COLLIDE",
"BIZARRO_SWAP",
};
#endif
#define SND_SPLASH 0
#define SND_POUR 1
#define SND_DOOR 2
#define SND_GLASS 3
#define SND_BANG 4
#define SND_UNHH 5
#define SND_UH_OH 6
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#define SND_GLISSANT 43
#define SND_BUZZER 44
#define SND_FAROUT 45
#define SND_KEWEL 46
#define SND_WHACK 47
#define SND_STEAM 48
#define SND_HAWK 49
const char*const standard_sound_names[]={
"SPLASH",
"POUR",
"DOOR",
"GLASS",
"BANG",
"UNHH",
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#define SND_GLISSANT 43
#define SND_BUZZER 44
#define SND_FAROUT 45
#define SND_KEWEL 46
#define SND_WHACK 47
#define SND_STEAM 48
#define SND_HAWK 49
#ifdef HEROMESH_MAIN
const char*const standard_sound_names[]={
"SPLASH",
"POUR",
"DOOR",
"GLASS",
"BANG",
"UNHH",
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[191]="SLASH",
[192]="TILDE",
[219]="OBRACKET",
[220]="BACKSLASH",
[221]="CBRACKET",
[222]="QUOTE",
};
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[191]="SLASH",
[192]="TILDE",
[219]="OBRACKET",
[220]="BACKSLASH",
[221]="CBRACKET",
[222]="QUOTE",
};
#endif
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