Free Hero Mesh

Diff
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [6d089c8d88]:

To Artifact [80ade94c34]:


1885
1886
1887
1888
1889
1890
1891
1892



1893
1894
1895
1896
1897
1898
1899
1900
1901





1902
1903
1904
1905
1906
1907
1908

bit27 *
  Allows hitting to the right regardless of Shape, Volume, etc. In order
  to actually move when sliding to the right, both bit25 and bit27 must
  be set, and bit7 must be clear.

bit28 *
  Reserved for future.




bit29 *
  Reserved for future.

bit30
  Available for your own use.

bit31
  Available for your own use.







=== Compatibility ===

Compatible objects have the following differences from the default:

* VisualOnly implies Stealthy.







|
>
>
>









>
>
>
>
>







1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916

bit27 *
  Allows hitting to the right regardless of Shape, Volume, etc. In order
  to actually move when sliding to the right, both bit25 and bit27 must
  be set, and bit7 must be clear.

bit28 *
  This bit is set by the game engine if a warp has occurred. See the below
  description of warping. You can also set this bit by yourself, and it
  persists across restarts. If this bit is set, the moving object's
  direction is updated after the movement if it is successful.

bit29 *
  Reserved for future.

bit30
  Available for your own use.

bit31
  Available for your own use.

The return value of HITBY can also be an object instead of a number. In
this case, a warp occurs. The movement is restarted, using the specified
object as the origin of the movement, and that object's direction as the
direction of movement.


=== Compatibility ===

Compatible objects have the following differences from the default:

* VisualOnly implies Stealthy.