Free Hero Mesh

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Differences From Artifact [6d0262fd53]:

To Artifact [94e8d147ec]:


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 Bitwise:  band bor bxor bnot lsh rsh ,rsh

 Logical:  land lor lxor lnot

 Compare:  eq ne lt ,lt gt ,gt le ,le ge ,ge

 Misc:  Level _ in nin ret if else then

 Object:  Xloc Yloc Class Dir Misc1 Misc2 Misc3 Misc4 Misc5 Misc6 Misc7
   Temperature Density Player Input Bizarro CollisionLayers

Additionally, you can include numbers, strings (see below for their
meaning, which is different from the meaning in class codes), aggregate
names (with % at first), user flags (with ^ at first), class names, and
message names (both built-in messages and user messages are possible).
Accessing values of objects other than the current one is not possible.







(TODO: Usage of strings as instructions in this block.)
















































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 Bitwise:  band bor bxor bnot lsh rsh ,rsh

 Logical:  land lor lxor lnot

 Compare:  eq ne lt ,lt gt ,gt le ,le ge ,ge

 Misc:  Level _ in nin ret if else then c? m? n? . dup Trace

 Object:  Xloc Yloc Class Dir Misc1 Misc2 Misc3 Misc4 Misc5 Misc6 Misc7
   Temperature Density Player Input Bizarro CollisionLayers

Additionally, you can include numbers, strings (see below for their
meaning, which is different from the meaning in class codes), aggregate
names (with % at first), user flags (with ^ at first), class names, and
message names (both built-in messages and user messages are possible).
Accessing values of objects other than the current one is not possible.

The Trace instruction in the (LevelTable) block is not the same as in the
class codes. In this block, it doesn't consume anything from the stack;
instead, if both -t and -v switches are enabled, then it will display data
relating to the level table calculation on stdout, at the time when the
level table is loaded. (If the table is dropped, it will automatically be
reloaded the next time it is accessed.)

If a string is found where an instruction is expected in this block, then
unlike class codes it is not simply pushing the string to the stack.
Instead, if it starts with @ then the rest of it is a literal string, but
otherwise it represents a pattern to match. If the match is successful,
it pushes the matched substring (or sometimes, a number) to the stack,
and then pushes 1; if unsuccessful, only pushes 0. These patterns will
match the title string of the level. Pattern codes are:

  =    Follow by a delimited string; match that string at the current
        position and skip past it, or if it doesn't match, fail.
  /    Follow by a delimited string; match that string at the current or
        any later position (at the first place where it is found), or if
        it doesn't match, fail.
  [    Set beginning of slice.
  ]    Set end of slice.
  (    Set beginning of slice (same as the [ command);
  )    Set end of slice, but use the position just before the matched item
        instead of just after it.
  \n   Skip until a line break of horizontal bar, and past it. If it is
        followed by any more consecutive line breaks without anything else
        in between, skips those ones too.
  \d   Follow by some text and then : and \ or just \ to skip to and find
        the data in the string that has the same text. If it contains a
        question mark then any single character is matched. Between : and \
        you can have usual other matching commands such as [ and ].
  +    Follow by one more character, skip past any number of them.
  -    Skip past any number of digits.
  _    Skip past any number of spaces and line breaks.
  <    Rewind back to the beginning.
  >    Skip to the end.
  #    Successful match; the result is a number within the slice, converted
        from a string (parsed as decimal) to a number.
  $    Successful match; the result is the matched slice.
  %    Successful match; the result is the length of the matched slice.

A "delimited string" in this block is delimited by any printable
character on both sides (except a character with code less than 32).

(The above list of pattern codes maybe it isn't explained very well;
hopefully someone else know how to improve it better.)