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LEVEL_VERSION()
The version number of the current level.
LOAD_LEVEL(level_id)
Only valid when Free Hero Mesh is invoked with the -x switch. Loads
the level with the specified ID number.
MAX_LEVEL()
The number of levels in this puzzle set (equal to the maximum valid
level order number).
MVALUE(number)
Makes a game value of type 'message'.
MODSTATE()
The SDL keyboard modifier state.
MOVE_LIST()
Return the current move list as a blob.
MOVENUMBER()
Return the number of moves executed so far since the level restarted.
NVALUE(number)
Makes a game value of type 'number'. Same as ZERO_EXTEND.
OVALUE(number)
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LEVEL_VERSION()
The version number of the current level.
LOAD_LEVEL(level_id)
Only valid when Free Hero Mesh is invoked with the -x switch. Loads
the level with the specified ID number.
MARK()
The number of moves in the replay list before the mark.
MAX_LEVEL()
The number of levels in this puzzle set (equal to the maximum valid
level order number).
MVALUE(number)
Makes a game value of type 'message'.
MODSTATE()
The SDL keyboard modifier state.
MOVE_LIST()
Return the current move list as a blob.
MOVECOUNT()
The total number of moves in the replay list.
MOVENUMBER()
Return the number of moves executed so far since the level restarted.
NVALUE(number)
Makes a game value of type 'number'. Same as ZERO_EXTEND.
OVALUE(number)
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