Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [6cfdf31851]:

To Artifact [2156835595]:


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LEVEL_VERSION()
  The version number of the current level.

LOAD_LEVEL(level_id)
  Only valid when Free Hero Mesh is invoked with the -x switch. Loads
  the level with the specified ID number.




MAX_LEVEL()
  The number of levels in this puzzle set (equal to the maximum valid
  level order number).

MVALUE(number)
  Makes a game value of type 'message'.

MODSTATE()
  The SDL keyboard modifier state.

MOVE_LIST()
  Return the current move list as a blob.




MOVENUMBER()
  Return the number of moves executed so far since the level restarted.

NVALUE(number)
  Makes a game value of type 'number'. Same as ZERO_EXTEND.

OVALUE(number)







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LEVEL_VERSION()
  The version number of the current level.

LOAD_LEVEL(level_id)
  Only valid when Free Hero Mesh is invoked with the -x switch. Loads
  the level with the specified ID number.

MARK()
  The number of moves in the replay list before the mark.

MAX_LEVEL()
  The number of levels in this puzzle set (equal to the maximum valid
  level order number).

MVALUE(number)
  Makes a game value of type 'message'.

MODSTATE()
  The SDL keyboard modifier state.

MOVE_LIST()
  Return the current move list as a blob.

MOVECOUNT()
  The total number of moves in the replay list.

MOVENUMBER()
  Return the number of moves executed so far since the level restarted.

NVALUE(number)
  Makes a game value of type 'number'. Same as ZERO_EXTEND.

OVALUE(number)