Free Hero Mesh

Diff
Login
This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [6cec4c2c09]:

To Artifact [d258a8579c]:


116
117
118
119
120
121
122




123
124
125
126
127
128
129
  and the Misc values (1 to 3), not the class and image; to edit the class
  and image, use the class selection menu.)

'^u' <location>
  Add an object with the current MRU values to that location, even if
  there is already another object of the same class at that location.





'lc' <number>
  Set the level code number. This is a 16-bit number which can be used in
  the class codes of your puzzle set for whatever purpose you wish; the
  game engine does not use this value itself.

'lv' <number>
  Set the level version number. This number is used to detect the validity







>
>
>
>







116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
  and the Misc values (1 to 3), not the class and image; to edit the class
  and image, use the class selection menu.)

'^u' <location>
  Add an object with the current MRU values to that location, even if
  there is already another object of the same class at that location.

'ex' <command>
  Export a level (given the operating system command to receive the
  exported data). See export.doc for details.

'lc' <number>
  Set the level code number. This is a 16-bit number which can be used in
  the class codes of your puzzle set for whatever purpose you wish; the
  game engine does not use this value itself.

'lv' <number>
  Set the level version number. This number is used to detect the validity