116
117
118
119
120
121
122
123
124
125
126
127
128
129
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and the Misc values (1 to 3), not the class and image; to edit the class
and image, use the class selection menu.)
'^u' <location>
Add an object with the current MRU values to that location, even if
there is already another object of the same class at that location.
'lc' <number>
Set the level code number. This is a 16-bit number which can be used in
the class codes of your puzzle set for whatever purpose you wish; the
game engine does not use this value itself.
'lv' <number>
Set the level version number. This number is used to detect the validity
|
>
>
>
>
|
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
and the Misc values (1 to 3), not the class and image; to edit the class
and image, use the class selection menu.)
'^u' <location>
Add an object with the current MRU values to that location, even if
there is already another object of the same class at that location.
'ex' <command>
Export a level (given the operating system command to receive the
exported data). See export.doc for details.
'lc' <number>
Set the level code number. This is a 16-bit number which can be used in
the class codes of your puzzle set for whatever purpose you wish; the
game engine does not use this value itself.
'lv' <number>
Set the level version number. This number is used to detect the validity
|