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}
static int connected_move(Uint32 obj,Uint8 dir) {
Object*o;
Uint32 n;
Sint32 inertia=objects[obj]->inertia;
Sint32 weight=0;
int first=nconn;
int last;
int i,j;
if(nconn!=pconn) Throw("Improper nested connected move");
// Find and add all connections
add_connection(obj);
for(i=first;i<nconn;i++) {
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1155
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1159
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}
static int connected_move(Uint32 obj,Uint8 dir) {
Object*o;
Uint32 n;
Sint32 inertia=objects[obj]->inertia;
Sint32 weight=0;
char bad;
int first=nconn;
int last;
int i,j;
if(nconn!=pconn) Throw("Improper nested connected move");
// Find and add all connections
add_connection(obj);
for(i=first;i<nconn;i++) {
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if(o->inertia<weight) goto fail;
inertia-=o->weight;
}
} else {
weight=objects[conn[first].obj]->weight;
}
last=pconn=nconn;
// Check HIT/HITBY; may shove other objects
if(conn_option&0x02) {
for(i=first;i<last;i++) {
o=objects[n=conn[i].obj];
j=fake_move_dir(n,o->dir=dir,1);
if(!j) goto fail;
if(j==2) {
if(nconn==pconn) Throw("This object cannot be sticky");
i=pconn;
goto loop1;
}
}
}
for(i=first;i<last;i++) {
o=objects[n=conn[i].obj];
if(conn_option&0x01) o->inertia=inertia;
j=fake_move_dir(n,o->dir=dir,0);
if(!j) goto fail;
if((conn_option&0x01) && !(o->oflags&OF_DESTROYED)) inertia=o->inertia;
if(j==2) {
if(nconn==pconn) Throw("This object cannot be sticky");
i=pconn;
goto loop1;
}
}
// Check if each object in the group is movable
for(i=first;i<last;i++) {
o=objects[n=conn[i].obj];
if(v_bool(send_message(VOIDLINK,n,MSG_MOVING,NVALUE(o->x+x_delta[dir]),NVALUE(o->y+y_delta[dir]),NVALUE(0)))) goto fail;
if(classes[o->class]->cflags&CF_PLAYER) {
n=lastobj;
while(n!=VOIDLINK) {
if(v_bool(send_message(conn[i].obj,n,MSG_PLAYERMOVING,NVALUE(o->x+x_delta[dir]),NVALUE(o->y+y_delta[dir]),NVALUE(0)))) goto fail;
n=objects[n]->prev;
}
}
if(j=classes[o->class]->collisionLayers) {
if(connection_collision(j,o->x+x_delta[dir],o->y+y_delta[dir])) goto fail;
}
}
// Move everything in the group
conn_dir=dir;
qsort(conn+first,last-first,sizeof(Connection),compare_connection);
for(i=first;i<last;i++) {
o=objects[n=conn[i].obj];
if(!conn[i].visual) o->oflags&=~OF_VISUALONLY;
if(move_to(obj,n,o->x+x_delta[dir],o->y+y_delta[dir])) o->oflags|=OF_MOVED;
}
// Done
j=1; goto done;
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>
>
>
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>
<
<
|
1171
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|
if(o->inertia<weight) goto fail;
inertia-=o->weight;
}
} else {
weight=objects[conn[first].obj]->weight;
}
last=pconn=nconn;
bad=0;
// Check HIT/HITBY; may shove other objects
conn_dir=dir;
qsort(conn+first,last-first,sizeof(Connection),compare_connection);
if(conn_option&0x02) {
for(i=first;i<last;i++) {
o=objects[n=conn[i].obj];
j=fake_move_dir(n,o->dir=dir,1);
if(!j) goto fail;
if(j==2) {
if(nconn==pconn) Throw("This object cannot be sticky");
i=pconn;
goto loop1;
}
}
}
for(i=first;i<last;i++) {
o=objects[n=conn[i].obj];
if(conn_option&0x01) o->inertia=inertia;
j=fake_move_dir(n,o->dir=dir,0);
if(!j) bad=1;
if((conn_option&0x01) && !(o->oflags&OF_DESTROYED)) inertia=o->inertia;
if(j==2) {
if(nconn==pconn) Throw("This object cannot be sticky");
i=pconn;
goto loop1;
}
}
if(bad) goto fail;
// Check if each object in the group is movable
for(i=first;i<last;i++) {
o=objects[n=conn[i].obj];
if(v_bool(send_message(VOIDLINK,n,MSG_MOVING,NVALUE(o->x+x_delta[dir]),NVALUE(o->y+y_delta[dir]),NVALUE(0)))) goto fail;
if(classes[o->class]->cflags&CF_PLAYER) {
n=lastobj;
while(n!=VOIDLINK) {
if(v_bool(send_message(conn[i].obj,n,MSG_PLAYERMOVING,NVALUE(o->x+x_delta[dir]),NVALUE(o->y+y_delta[dir]),NVALUE(0)))) goto fail;
n=objects[n]->prev;
}
}
if(j=classes[o->class]->collisionLayers) {
if(connection_collision(j,o->x+x_delta[dir],o->y+y_delta[dir])) goto fail;
}
}
// Move everything in the group
for(i=first;i<last;i++) {
o=objects[n=conn[i].obj];
if(!conn[i].visual) o->oflags&=~OF_VISUALONLY;
if(move_to(obj,n,o->x+x_delta[dir],o->y+y_delta[dir])) o->oflags|=OF_MOVED;
}
// Done
j=1; goto done;
|