136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
of centiseconds between turns from 1 to 255.
.saveSolutions
If true, then solutions are saved if you solve a level in less moves
than the currently recorded solution (or if no solution is already
recorded). This has no effect in read-only mode.
.screenFlags
SDL flags: d = double buffer, f = full screen, h = use hardware surface,
n = no window frame, p = hardware palette, r = allow the window to be
resized, y = asynchronous blit, z = no parachute. Some flags might not
work if the window manager does not support them.
.screenHeight
|
>
>
>
>
>
|
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
|
of centiseconds between turns from 1 to 255.
.saveSolutions
If true, then solutions are saved if you solve a level in less moves
than the currently recorded solution (or if no solution is already
recorded). This has no effect in read-only mode.
.saveSolutions.private
If true, then solutions are saved like .saveSolutions but they are saved
privately to the user cache database, instead of in the solution file.
This works even in read-only mode.
.screenFlags
SDL flags: d = double buffer, f = full screen, h = use hardware surface,
n = no window frame, p = hardware palette, r = allow the window to be
resized, y = asynchronous blit, z = no parachute. Some flags might not
work if the window manager does not support them.
.screenHeight
|