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must be numbers, classes, messages, or strings. Once an object is
created, you cannot change its class; you must delete it and then add
a new object of the correct class. DENSITY is read-only, but you can
use ORDER BY DENSITY to sort in the stacking order of the objects.
UP and DOWN are also read-only.
CREATE TEMPORARY TABLE "PICTURES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT
COLLATE NOCASE, "OFFSET" INT, "DEPENDENT" INT);
List of all pictures available in this puzzle set.
CREATE TABLE "PLAYFIELD"("X" INT, "Y" INT, "OBJ" INT, "BIZARRO_OBJ" INT); *
All playfield cells, with their coordinates and bottom objects.
CREATE TABLE "USERCACHEDATA"("ID" INTEGER PRIMARY KEY, "FILE" INT,
"LEVEL" INT, "NAME" TEXT COLLATE NOCASE, "OFFSET" INT, "DATA" BLOB,
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must be numbers, classes, messages, or strings. Once an object is
created, you cannot change its class; you must delete it and then add
a new object of the correct class. DENSITY is read-only, but you can
use ORDER BY DENSITY to sort in the stacking order of the objects.
UP and DOWN are also read-only.
CREATE TEMPORARY TABLE "PICTURES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT
COLLATE NOCASE, "OFFSET" INT, "DEPENDENT" INT, "MISC" BLOB);
List of all pictures available in this puzzle set.
CREATE TABLE "PLAYFIELD"("X" INT, "Y" INT, "OBJ" INT, "BIZARRO_OBJ" INT); *
All playfield cells, with their coordinates and bottom objects.
CREATE TABLE "USERCACHEDATA"("ID" INTEGER PRIMARY KEY, "FILE" INT,
"LEVEL" INT, "NAME" TEXT COLLATE NOCASE, "OFFSET" INT, "DATA" BLOB,
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