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?.gameKey.alt.N: 'NUMLOCK
?.gameKey.alt.O: 'SCRLOCK
?.gameKey.alt.S: 'SHIFT
?.gameKey.alt.T: 'TAB
?.gameKey.alt.Z: 'CTRL
! Game key bindings
?.gameKey.ctrl.D: select '^d',$key_xy;
?.gameKey.ctrl.E: ^E
?.gameKey.ctrl.I: select 'mi',:import_move_list;
?.gameKey.ctrl.K: with a(x,y,z) as (select count() filter (where solved),count() filter (where solved or solvable),count() from levels) select ':m',x||'/'||y||' ('||(100*x/y)||'%)'||iif(z-y,' + '||(z-y),'') from a;
?.gameKey.ctrl.L: ^L
?.gameKey.ctrl.R: select 'go',id from levels order by random() limit 1;
?.gameKey.ctrl.X: select 'mx',:export_move_list;
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>
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?.gameKey.alt.N: 'NUMLOCK
?.gameKey.alt.O: 'SCRLOCK
?.gameKey.alt.S: 'SHIFT
?.gameKey.alt.T: 'TAB
?.gameKey.alt.Z: 'CTRL
! Game key bindings
?.gameClick.left: select 'xy',$X,$Y where has_xy_input();
?.gameKey.ctrl.D: select '^d',$key_xy;
?.gameKey.ctrl.E: ^E
?.gameKey.ctrl.I: select 'mi',:import_move_list;
?.gameKey.ctrl.K: with a(x,y,z) as (select count() filter (where solved),count() filter (where solved or solvable),count() from levels) select ':m',x||'/'||y||' ('||(100*x/y)||'%)'||iif(z-y,' + '||(z-y),'') from a;
?.gameKey.ctrl.L: ^L
?.gameKey.ctrl.R: select 'go',id from levels order by random() limit 1;
?.gameKey.ctrl.X: select 'mx',:export_move_list;
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