Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [5f7adb0422]:

To Artifact [bcb10cb33f]:


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        break;
    }
  }
  quit:
  save_replay();
  exit(0);
}



























































void locate_me(int x,int y) {
  Uint8 c=7;
  SDL_Rect r,rh,rv;
  SDL_Event ev;
  if(!screen) return;
  redraw_game();







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        break;
    }
  }
  quit:
  save_replay();
  exit(0);
}

void run_auto_test(void) {
  Uint8 rc=0;
  int lvl,pro,i,n;
  const char*t;
  setbuf(stdout,0);
  solution_replay=1;
  optionquery[1]=Q_progress;
  t=xrm_get_resource(resourcedb,optionquery,optionquery,2);
  pro=t?strtol(t,0,10):0;
  optionquery[1]=Q_level;
  t=xrm_get_resource(resourcedb,optionquery,optionquery,2);
  if(n=lvl=t?strtol(t,0,10):0) goto start;
  for(n=1;n<=level_nindex;n++) {
    if(lvl) break;
    start:
    printf("Level %d",n);
    if(t=load_level(-n)) {
      printf(": Error during loading: %s\n",t);
      rc=1; continue;
    }
    load_replay();
    if(!replay_count) {
      printf(": Solution is absent, invalid, or for wrong version of this level\n");
      rc=1; continue;
    }
    if(t=init_level()) {
      printf(": Error during initialization: %s\n",t);
      rc=1; continue;
    }
    if(gameover==-1) {
      printf(": Lose during initialization\n");
      rc=1; continue;
    }
    for(i=0;i<replay_count;i++) {
      if(gameover) {
        printf(": Premature termination on move %d\n",i);
        rc=1; goto cont;
      }
      if(pro && !(i%pro)) putchar('.');
      if(t=execute_turn(replay_list[i])) {
        printf(": Error on move %d: %s\n",i+1,t);
        rc=1; goto cont;
      }
      if(gameover==-1) {
        printf(": Game loss on move %d\n",i+1);
        rc=1; goto cont;
      }
    }
    if(gameover<=0) {
      printf(": Game not terminated after %d moves\n",replay_count);
      rc=1; continue;
    }
    printf(": OK\n");
    cont: ;
  }
  exit(rc);
}

void locate_me(int x,int y) {
  Uint8 c=7;
  SDL_Rect r,rh,rv;
  SDL_Event ev;
  if(!screen) return;
  redraw_game();