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extern Uint16 nlevelstrings;
extern Value*array_data;
extern Uint16 ndeadanim;
extern DeadAnimation*deadanim;
extern Uint8 no_dead_anim;
extern Uint32 max_trigger;
extern Uint8 conn_option;
const unsigned char*value_string_ptr(Value v);
void pfunlink(Uint32 n);
void pflink(Uint32 n);
Uint32 objalloc(Uint16 c);
void objtrash(Uint32 n);
void annihilate(void);
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extern Uint16 nlevelstrings;
extern Value*array_data;
extern Uint16 ndeadanim;
extern DeadAnimation*deadanim;
extern Uint8 no_dead_anim;
extern Uint32 max_trigger;
extern Uint8 conn_option;
extern Sint32 gameover_score;
const unsigned char*value_string_ptr(Value v);
void pfunlink(Uint32 n);
void pflink(Uint32 n);
Uint32 objalloc(Uint16 c);
void objtrash(Uint32 n);
void annihilate(void);
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