Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [5a72b72b63]:

To Artifact [09d41b7e9c]:


672
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678

679
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685
  OSC = 8
  OSCLOOP = 10

Standard messages:
  ARRIVED
  BEGIN_TURN
  BLOCKED

  COLLIDE
  COLLIDEBY
  COLLIDING
  CONFLICT
  CONNECT
  CREATE
  CREATED







>







672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
  OSC = 8
  OSCLOOP = 10

Standard messages:
  ARRIVED
  BEGIN_TURN
  BLOCKED
  CLICK
  COLLIDE
  COLLIDEBY
  COLLIDING
  CONFLICT
  CONNECT
  CREATE
  CREATED
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
  BOUNCE
  BRRREEET
  BRRRT
  BUZZER
  BWEEP
  CHEEP
  CHYEW
  CLICK
  DEEP_POP
  DINK
  DOOR
  DRLRLRINK
  DYUPE
  FAROUT
  FFFFTT







<







797
798
799
800
801
802
803

804
805
806
807
808
809
810
  BOUNCE
  BRRREEET
  BRRRT
  BUZZER
  BWEEP
  CHEEP
  CHYEW

  DEEP_POP
  DINK
  DOOR
  DRLRLRINK
  DYUPE
  FAROUT
  FFFFTT
834
835
836
837
838
839
840




841
842
843
844
845
846
847
  UH_OH
  UNCORK
  UNHH
  VACUUM
  WAHOO
  WHACK
  YEEHAW






=== Variables ===

These are the variables which each object has. Some are marked [ro] below
because they are read-only. In all cases, you can put , in front to access
a different object rather than self and = in front to write that variable







>
>
>
>







834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
  UH_OH
  UNCORK
  UNHH
  VACUUM
  WAHOO
  WHACK
  YEEHAW

Note: Some messages can also be used as sounds. Some sounds might later be
changed to messages (they can still be used as sounds, although a sound
file with that name is not guaranteed to be available).


=== Variables ===

These are the variables which each object has. Some are marked [ro] below
because they are read-only. In all cases, you can put , in front to access
a different object rather than self and = in front to write that variable