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#if 0
gcc ${CFLAGS:--s -O2} -c edit.c `sdl-config --cflags`
exit
#endif
#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sqlite3.h"
#include "smallxrm.h"
#include "heromesh.h"
#include "quarks.h"
static void redraw_editor(void) {
SDL_Rect r;
int x,y;
r.x=r.y=0;
r.h=screen->h;
r.w=left_margin;
SDL_FillRect(screen,&r,0xF0);
r.x=left_margin-1;
r.w=1;
SDL_FillRect(screen,&r,0xF7);
r.x=left_margin;
r.w=screen->w-r.x;
SDL_FillRect(screen,&r,back_color);
for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y);
SDL_Flip(screen);
}
static void set_caption(void) {
const char*r;
char*s;
sqlite3_str*m;
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#if 0
gcc ${CFLAGS:--s -O2} -c -Wno-multichar edit.c `sdl-config --cflags`
exit
#endif
#include "SDL.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sqlite3.h"
#include "smallxrm.h"
#include "heromesh.h"
#include "quarks.h"
#include "cursorshapes.h"
static void redraw_editor(void) {
SDL_Rect r;
int x,y;
r.x=r.y=0;
r.h=screen->h;
r.w=left_margin;
SDL_FillRect(screen,&r,0xF0);
r.x=left_margin-1;
r.w=1;
SDL_FillRect(screen,&r,0xF7);
r.x=left_margin;
r.w=screen->w-r.x;
SDL_FillRect(screen,&r,back_color);
for(x=1;x<=pfwidth;x++) for(y=1;y<=pfheight;y++) draw_cell(x,y);
SDL_LockSurface(screen);
draw_text(0,0,"EDIT",0xF0,0xF7);
SDL_UnlockSurface(screen);
SDL_Flip(screen);
}
static void set_caption(void) {
const char*r;
char*s;
sqlite3_str*m;
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sqlite3_str_appendall(m,basefilename);
sqlite3_str_appendall(m,r+c+1);
}
s=sqlite3_str_finish(m);
if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh");
sqlite3_free(s);
}
void run_editor(void) {
SDL_Event ev;
set_caption();
load_level(level_id);
redraw_editor();
while(SDL_WaitEvent(&ev)) {
switch(ev.type) {
case SDL_VIDEOEXPOSE:
redraw_editor();
break;
case SDL_QUIT:
exit(0);
break;
}
}
}
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sqlite3_str_appendall(m,basefilename);
sqlite3_str_appendall(m,r+c+1);
}
s=sqlite3_str_finish(m);
if(s) SDL_WM_SetCaption(s,s); else SDL_WM_SetCaption("Free Hero Mesh","Free Hero Mesh");
sqlite3_free(s);
}
static int editor_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
switch(cmd) {
case '^P': // Play
return -2;
case '^Q': // Quit
return -1;
default:
return prev;
}
}
void run_editor(void) {
SDL_Event ev;
int i;
set_caption();
load_level(level_id);
redraw_editor();
while(SDL_WaitEvent(&ev)) {
switch(ev.type) {
case SDL_VIDEOEXPOSE:
redraw_editor();
break;
case SDL_QUIT:
exit(0);
break;
case SDL_MOUSEMOTION:
set_cursor(ev.motion.x<left_margin?XC_arrow:XC_tcross);
break;
case SDL_MOUSEBUTTONDOWN:
// fallthrough
case SDL_KEYDOWN:
i=exec_key_binding(&ev,1,0,0,editor_command,0);
if(i==-1) exit(0);
if(i==-2) {
main_options['e']=0;
return;
}
redraw_editor();
break;
}
}
}
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