Free Hero Mesh

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Differences From Artifact [56d19caca8]:

To Artifact [e099c9daa4]:


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BASENAME()
  The base name, which is a copy of the first command-line argument (not
  counting the switches or the program name).

BCAT(...)
  Concatenate several blobs. Nulls are skipped, if any.











BYTE(...)
  Make a blob; each argument is a number, of which the low 8-bits are used
  to make the value of one byte in the blob, so the size of the blob will
  then be the same as the number of arguments.

CL(text)
  Returns the class number, given the class name. If there is no such







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BASENAME()
  The base name, which is a copy of the first command-line argument (not
  counting the switches or the program name).

BCAT(...)
  Concatenate several blobs. Nulls are skipped, if any.

BEST_MOVE_LIST()
  Returns the best personal move list in the user cache file (only valid if
  .saveSolution.private is true), as a blob. If there isn't any saved, then
  this is null.

BEST_SCORE()
  Returns the best score from the best move list (if it has been saved).
  If no score has been explicitly specified, then this is equal to the
  number of moves. If no score has been stored, then it is null.

BYTE(...)
  Make a blob; each argument is a number, of which the low 8-bits are used
  to make the value of one byte in the blob, so the size of the blob will
  then be the same as the number of arguments.

CL(text)
  Returns the class number, given the class name. If there is no such