Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [537835c926]:

To Artifact [a95ee4649a]:


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#include "heromesh.h"
#include "quarks.h"
#include "cursorshapes.h"
#include "names.h"

Uint8*replay_list;
Uint16 replay_size,replay_count,replay_pos,replay_mark;


static volatile Uint8 timerflag;
static int exam_scroll;
static Uint8*inputs;
static int inputs_size,inputs_count;
static Uint8 side_mode=255;

static void setup_game(void) {
  const char*v;
  optionquery[1]=Q_showInventory;
  v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"";
  side_mode=boolxrm(v,1);

}

static void redraw_game(void) {
  char buf[32];
  SDL_Rect r;
  int x,y;
  r.x=r.y=0;







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#include "heromesh.h"
#include "quarks.h"
#include "cursorshapes.h"
#include "names.h"

Uint8*replay_list;
Uint16 replay_size,replay_count,replay_pos,replay_mark;
Uint8 solution_replay=255;

static volatile Uint8 timerflag;
static int exam_scroll;
static Uint8*inputs;
static int inputs_size,inputs_count;
static Uint8 side_mode=255;

static void setup_game(void) {
  const char*v;
  optionquery[1]=Q_showInventory;
  v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"";
  side_mode=boolxrm(v,1);
  solution_replay=0;
}

static void redraw_game(void) {
  char buf[32];
  SDL_Rect r;
  int x,y;
  r.x=r.y=0;
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      draw_picture(0,y*picture_size+52,classes[inventory[y].class]->images[inventory[y].image]&0x7FFF);
    }
  } else {
    // Move list
    snprintf(buf,8,"%5d",replay_pos);
    draw_text(8,52,buf,0xF0,0xF9);
    snprintf(buf,8,"%5d",replay_count);
    draw_text(8,screen->h-8,buf,0xF0,0xFC);
    for(y=44,x=replay_pos-(screen->h-68)/32;;x++) {
      y+=16;
      if(y+24>screen->h) break;
      if(x>=0 && x<replay_count) draw_key(16,y,replay_list[x],0xF8,0xFB);
      if(x==replay_count) draw_key(16,y,1,0xF0,0xF8);
      if(x==replay_pos) draw_text(0,y,"~~",0xF0,0xFE);
      if(x==replay_mark) draw_text(32,y,"~~",0xF0,0xFD);







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      draw_picture(0,y*picture_size+52,classes[inventory[y].class]->images[inventory[y].image]&0x7FFF);
    }
  } else {
    // Move list
    snprintf(buf,8,"%5d",replay_pos);
    draw_text(8,52,buf,0xF0,0xF9);
    snprintf(buf,8,"%5d",replay_count);
    draw_text(8,screen->h-8,buf,0xF0,solution_replay?0xFA:0xFC);
    for(y=44,x=replay_pos-(screen->h-68)/32;;x++) {
      y+=16;
      if(y+24>screen->h) break;
      if(x>=0 && x<replay_count) draw_key(16,y,replay_list[x],0xF8,0xFB);
      if(x==replay_count) draw_key(16,y,1,0xF0,0xF8);
      if(x==replay_pos) draw_text(0,y,"~~",0xF0,0xFE);
      if(x==replay_mark) draw_text(32,y,"~~",0xF0,0xFD);
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  }
  SDL_LockSurface(screen);
  draw_text(0,40,buf,0xF0,0xF1);
  SDL_UnlockSurface(screen);
  SDL_Flip(screen);
}

static void end_level(void) {
  long sz=replay_size;
  if(!replay_list) return;
  if(sz<replay_count+4) {
    replay_list=realloc(replay_list,sz=replay_count+4);
    if(!replay_list) fatal("Allocation failed\n");
    replay_size=(sz>0xFFFF?0xFFFF:sz);
  }
  sz=replay_count+4;
  replay_list[sz-4]=replay_mark>>8;
  replay_list[sz-3]=replay_mark;
  replay_list[sz-2]=replay_count>>8;
  replay_list[sz-1]=replay_count;
  write_userstate(FIL_LEVEL,level_id,sz,replay_list);
}







































static void begin_level(int id) {
  const char*t;
  long sz;
  if(replay_count) end_level();
  inputs_count=0;
  replay_pos=0;
  t=load_level(id)?:init_level();
  free(replay_list);
  replay_list=read_userstate(FIL_LEVEL,level_id,&sz);
  if(sz>=2) {
    replay_size=(sz>0xFFFF?0xFFFF:sz);
    replay_count=(replay_list[sz-2]<<8)|replay_list[sz-1];
    if(sz-replay_count>=4) replay_mark=(replay_list[replay_count]<<8)|replay_list[replay_count+1]; else replay_mark=0;
  } else {
    replay_count=replay_mark=replay_size=0;
    free(replay_list);
    replay_list=0;
  }
  if(t) {
    gameover=-1;
    screen_message(t);
  } else {
    gameover=0;
  }
  timerflag=0;







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  }
  SDL_LockSurface(screen);
  draw_text(0,40,buf,0xF0,0xF1);
  SDL_UnlockSurface(screen);
  SDL_Flip(screen);
}

static void save_replay(void) {
  long sz=replay_size;
  if(solution_replay || !replay_list) return;
  if(sz<replay_count+4) {
    replay_list=realloc(replay_list,sz=replay_count+4);
    if(!replay_list) fatal("Allocation failed\n");
    replay_size=(sz>0xFFFF?0xFFFF:sz);
  }
  sz=replay_count+4;
  replay_list[sz-4]=replay_mark>>8;
  replay_list[sz-3]=replay_mark;
  replay_list[sz-2]=replay_count>>8;
  replay_list[sz-1]=replay_count;
  write_userstate(FIL_LEVEL,level_id,sz,replay_list);
}

static void load_replay(void) {
  long sz;
  int i;
  free(replay_list);
  if(solution_replay) {
    replay_list=read_lump(FIL_SOLUTION,level_id,&sz);
    // Solution format: version (16-bits), flag (8-bits), user name (null-terminated), timestamp (64-bits), move list
    if(sz>3) {
      i=replay_list[0]|(replay_list[1]<<8);
      if(i!=level_version) goto notfound;
      i=3;
      if(replay_list[2]&1) {
        while(i<sz && replay_list[i]) i++;
        i++;
      }
      if(replay_list[2]&2) i+=8;
      if(i>=sz || sz-i>0xFFFF) goto notfound;
      replay_size=(sz>0xFFFF?0xFFFF:sz);
      memmove(replay_list,replay_list+i,replay_count=sz-i);
      replay_mark=0;
    } else {
      goto notfound;
    }
  } else {
    replay_list=read_userstate(FIL_LEVEL,level_id,&sz);
    if(sz>=2) {
      replay_size=(sz>0xFFFF?0xFFFF:sz);
      replay_count=(replay_list[sz-2]<<8)|replay_list[sz-1];
      if(sz-replay_count>=4) replay_mark=(replay_list[replay_count]<<8)|replay_list[replay_count+1]; else replay_mark=0;
    } else {
      notfound:
      replay_count=replay_mark=replay_size=0;
      free(replay_list);
      replay_list=0;
    }
  }
}

static void begin_level(int id) {
  const char*t;

  if(replay_count) save_replay();
  inputs_count=0;
  replay_pos=0;
  t=load_level(id)?:init_level();









  load_replay();

  if(t) {
    gameover=-1;
    screen_message(t);
  } else {
    gameover=0;
  }
  timerflag=0;
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  modal_draw_popup(s);
  sqlite3_free(s);
}

static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '\' ': // Play a move




      if(inputs_count>=inputs_size) {
        inputs=realloc(inputs,inputs_size+=32);
        if(!inputs) fatal("Allocation failed\n");
      }
      inputs[inputs_count++]=number;
      return 0;
    case '+ ': replay: // Replay







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  modal_draw_popup(s);
  sqlite3_free(s);
}

static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '\' ': // Play a move
      if(solution_replay) {
        screen_message("You cannot play your own moves during the solution replay");
        return -3;
      }
      if(inputs_count>=inputs_size) {
        inputs=realloc(inputs,inputs_size+=32);
        if(!inputs) fatal("Allocation failed\n");
      }
      inputs[inputs_count++]=number;
      return 0;
    case '+ ': replay: // Replay
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      return prev;
    case '^d': // Describe object
      describe_at(number-65);
      return prev;
    case '^o': // List objects
      list_objects_at(number-65);
      return prev;





    case 'go': // Select level
      begin_level(number);
      return 1;
    default:
      return prev;
  }
}







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      return prev;
    case '^d': // Describe object
      describe_at(number-65);
      return prev;
    case '^o': // List objects
      list_objects_at(number-65);
      return prev;
    case '^s': // Toggle solution replay
      solution_replay^=1;
      replay_count=0;
      if(replay_count) begin_level(level_id); else load_replay();
      return 1;
    case 'go': // Select level
      begin_level(number);
      return 1;
    default:
      return prev;
  }
}
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        }
        redraw_game();
        timerflag=0; // ensure we have not missed a timer event
        break;
    }
  }
  quit:
  end_level();
  exit(0);
}

void locate_me(int x,int y) {
  Uint8 c=7;
  SDL_Rect r,rh,rv;
  SDL_Event ev;







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        }
        redraw_game();
        timerflag=0; // ensure we have not missed a timer event
        break;
    }
  }
  quit:
  save_replay();
  exit(0);
}

void locate_me(int x,int y) {
  Uint8 c=7;
  SDL_Rect r,rh,rv;
  SDL_Event ev;