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Specifies the 1-based order number of the level to start at.
.margin
The X coordinate of the left margin. To the left is the status area, and
to the right of the margin is the playfield. This should be at least 64,
or the picture size, whichever is greater.
.palette
If defined, the file name of the palette to use (if not set, then the
internal palette is used instead). The file format is hex rrggbb format
separated by any kind of whitespaces.
.progress
If positive, how many steps between dots in the progress report for the
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Specifies the 1-based order number of the level to start at.
.margin
The X coordinate of the left margin. To the left is the status area, and
to the right of the margin is the playfield. This should be at least 64,
or the picture size, whichever is greater.
.maxTrigger
If nonzero, the maximum number of times that the trigger phase may loop
during each turn (it starts counting from zero each turn). If it loops
more, it displays an error message and results in loss of game. (This
does not prevent other kinds of infinite loops, though.)
.palette
If defined, the file name of the palette to use (if not set, then the
internal palette is used instead). The file format is hex rrggbb format
separated by any kind of whitespaces.
.progress
If positive, how many steps between dots in the progress report for the
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