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! Hero Mesh configuration settings
?.screenWidth: 800
?.screenHeight: 600
?.imageSize: 24
?.traceAll: false
?.showInventory: 0
?.maxTrigger: 32767
?.pasteCommand: xclip -o
?.codepage: /home/user/freeheromesh/codepage.har
! Game inputs
?.gameKey.A: 'A
?.gameKey.B: 'B
?.gameKey.C: 'C
?.gameKey.D: 'D
?.gameKey.E: 'E
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! Hero Mesh configuration settings
?.screenWidth: 800
?.screenHeight: 600
?.imageSize: 24
?.traceAll: false
?.showInventory: 0
?.maxTrigger: 32767
?.pasteCommand: xclip -o
?.codepage: /home/user/freeheromesh/codepage.har
?.saveSolutions.private: true
! Game inputs
?.gameKey.A: 'A
?.gameKey.B: 'B
?.gameKey.C: 'C
?.gameKey.D: 'D
?.gameKey.E: 'E
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?.gameKey.slash: 'SLASH
?.gameKey.space: 'SPACE
?.gameKey.up: 'UP
! Game inputs with alt
?.gameKey.alt.9: 'F9
?.gameKey.alt.0: 'F10
?.gameKey.alt.1: 'F11
?.gameKey.alt.2: 'F12
?.gameKey.alt.B: 'BREAK
?.gameKey.alt.C: 'CAPSLOCK
?.gameKey.alt.D: 'DELETE
?.gameKey.alt.N: 'NUMLOCK
?.gameKey.alt.O: 'SCRLOCK
?.gameKey.alt.S: 'SHIFT
?.gameKey.alt.T: 'TAB
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?.gameKey.slash: 'SLASH
?.gameKey.space: 'SPACE
?.gameKey.up: 'UP
! Game inputs with alt
?.gameKey.alt.9: 'F9
?.gameKey.alt.0: 'F10
?.gameKey.alt.minus: 'F11
?.gameKey.alt.equals: 'F12
?.gameKey.alt.B: 'BREAK
?.gameKey.alt.C: 'CAPSLOCK
?.gameKey.alt.D: 'DELETE
?.gameKey.alt.N: 'NUMLOCK
?.gameKey.alt.O: 'SCRLOCK
?.gameKey.alt.S: 'SHIFT
?.gameKey.alt.T: 'TAB
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?.gameKey.shift.f3: -100
?.gameKey.shift.f4: -1000
?.gameKey.f5: ^M
?.gameKey.f6: ^<
?.gameKey.f7: ^>
?.gameKey.f8: ^s
?.gameKey.shift.f8: select 'ml',solution_move_list(1);
?.gameKey.f9: select 'lo',xy(o.x,o.y) from objects o,classes c on(o.class=c.id) where c.player;
?.gameKey.tab: ^I
?.gameKey.alt.G: ^g
?.gameKey.alt.P: ^p
?.gameKey.alt.R: select 'go',id from levels where not solved order by random() limit 1;
?.gameKey.alt.X: ^x
?.gameKey.alt.leftbracket: select 'rs',-5;
?.gameKey.alt.rightbracket: select 'rs',+5;
?.gameKey.delete: ^-
?.gameKey.ctrl.delete: ^D
?.gameKey.insert: ^+
?.gameKey.alt.kp_minus: select 'go',-ord from levels where ord<$level and not solved order by ord desc limit 1;
?.gameKey.alt.kp_plus: select 'go',-ord from levels where ord>$level and not solved order by ord asc limit 1;
! Editor key bindings
?.editKey.1: select 'mr',0;
?.editKey.2: select 'mr',1;
?.editKey.3: select 'mr',2;
?.editKey.4: select 'mr',3;
?.editKey.5: select 'mr',4;
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?.gameKey.shift.f3: -100
?.gameKey.shift.f4: -1000
?.gameKey.f5: ^M
?.gameKey.f6: ^<
?.gameKey.f7: ^>
?.gameKey.f8: ^s
?.gameKey.shift.f8: select 'ml',solution_move_list(1);
?.gameKey.ctrl.f8: select 'ml',best_move_list();
?.gameKey.f9: select 'lo',xy(o.x,o.y) from objects o,classes c on(o.class=c.id) where c.player;
?.gameKey.tab: ^I
?.gameKey.alt.G: ^g
?.gameKey.alt.P: ^p
?.gameKey.alt.R: select 'go',id from levels where not solved order by random() limit 1;
?.gameKey.alt.X: ^x
?.gameKey.alt.leftbracket: select 'rs',-5;
?.gameKey.alt.rightbracket: select 'rs',+5;
?.gameKey.delete: ^-
?.gameKey.ctrl.delete: ^D
?.gameKey.insert: ^+
?.gameKey.alt.kp_minus: select 'go',-ord from levels where ord<$level and not solved order by ord desc limit 1;
?.gameKey.alt.kp_plus: select 'go',-ord from levels where ord>$level and not solved order by ord asc limit 1;
?.gameKey.shift.1: select 'ss',0;
?.gameKey.shift.2: select 'ss',1;
?.gameKey.shift.3: select 'ss',2;
?.gameKey.shift.4: select 'ss',3;
?.gameKey.shift.5: select 'ss',4;
?.gameKey.shift.6: select 'ss',5;
?.gameKey.shift.7: select 'ss',6;
?.gameKey.shift.8: select 'ss',7;
?.gameKey.ctrl.1: select 'ls',0;
?.gameKey.ctrl.2: select 'ls',1;
?.gameKey.ctrl.3: select 'ls',2;
?.gameKey.ctrl.4: select 'ls',3;
?.gameKey.ctrl.5: select 'ls',4;
?.gameKey.ctrl.6: select 'ls',5;
?.gameKey.ctrl.7: select 'ls',6;
?.gameKey.ctrl.8: select 'ls',7;
?.gameKey.alt.1: select 'xs',0;
?.gameKey.alt.2: select 'xs',1;
?.gameKey.alt.3: select 'xs',2;
?.gameKey.alt.4: select 'xs',3;
?.gameKey.alt.5: select 'xs',4;
?.gameKey.alt.6: select 'xs',5;
?.gameKey.alt.7: select 'xs',6;
?.gameKey.alt.8: select 'xs',7;
! Editor key bindings
?.editKey.1: select 'mr',0;
?.editKey.2: select 'mr',1;
?.editKey.3: select 'mr',2;
?.editKey.4: select 'mr',3;
?.editKey.5: select 'mr',4;
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