Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [5006bb9149]:

To Artifact [853adbf6a3]:


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  int i=sqlite3_column_bytes(st,1);
  if(i&~0xFFFF) return;
  if(replay_size<i) replay_list=realloc(replay_list,replay_size=i);
  if(!replay_list) fatal("Allocation failed");
  replay_count=i;
  if(i) memcpy(replay_list,sqlite3_column_blob(st,1),i);
}























































































































































































static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '\' ': // Play a move
      if(replay_time) {
        replay_time=0;
        return -3;







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  int i=sqlite3_column_bytes(st,1);
  if(i&~0xFFFF) return;
  if(replay_size<i) replay_list=realloc(replay_list,replay_size=i);
  if(!replay_list) fatal("Allocation failed");
  replay_count=i;
  if(i) memcpy(replay_list,sqlite3_column_blob(st,1),i);
}

static int list_levels(void) {
  static Sint8 mo=-1;
  static Uint8 columns=0;
  static int scroll=0;
  sqlite3_stmt*st;
  SDL_Event ev;
  SDL_Rect r;
  const char*v;
  int scrmax=0;
  int sel=level_ord-1;
  int b,i,j,x,y;
  char buf[256];
  char rescroll=1;
  if(mo<0) {
    optionquery[1]=Q_listMode;
    v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"";
    mo=strtol(v,0,16);
    if(mo<0) mo=0;
  }
  if(!columns) {
    optionquery[1]=Q_listColumns;
    v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"";
    i=strtol(v,0,10);
    j=(screen->w-16)/070;
    if(i<1) i=j;
    if(i>j) i=j;
    if(i>255) i=255;
    columns=i;
  }
  // ID, ORD, CODE, WIDTH, HEIGHT, TITLE, SOLVED, SOLVABLE, ...
  if(sqlite3_prepare_v2(userdb,"SELECT * FROM `LEVELS` WHERE `ORD` NOT NULL AND `ORD` >= ?1 ORDER BY `ORD`;",-1,&st,0)) {
    screen_message(sqlite3_errmsg(userdb));
    return 0;
  }
  set_cursor(XC_arrow);
  redraw:
  if(sel<0) sel=0;
  if(sel>=level_nindex) sel=level_nindex-1;
  SDL_FillRect(screen,0,0x02);
  r.x=r.y=0;
  r.w=screen->w;
  r.h=24;
  SDL_FillRect(screen,&r,0xF7);
  SDL_LockSurface(screen);
  draw_text(0,0,"<LMB/\x18\x19\x1A\x1B> Select  <MMB/SP> Title  <RMB/RET> Play  <0-9> Find  <ESC> Cancel",0xF7,0xF0);
  draw_text(0,8,"<F1> Wide/Tall  <F2> ID/Ord",0xF7,0xF0);
  sqlite3_reset(st);
  if(mo&1) {
    scrmax=level_nindex;
    draw_text(16,16,mo&2?"\xB3 ID  \xB3":"\xB3 ORD \xB3",0xF7,0xF1);
    if(rescroll) {
      if(sel<scroll) scroll=sel;
      if(sel>=scroll+screen->h/8-3) scroll=sel+4-screen->h/8;
      rescroll=0;
    }
    sqlite3_bind_int(st,1,scroll+1);
    for(y=24;y<screen->h-7;y+=8) {
      if(sqlite3_step(st)!=SQLITE_ROW) break;
      i=sqlite3_column_int(st,1);
      if(i-1==sel) {
        r.x=16; r.y=y;
        r.w=screen->w-16; r.h=8;
        SDL_FillRect(screen,&r,0xF8);
        draw_text(2*8,y,"\x10",b=0xF8,0xFE);
      } else {
        draw_text(2*8,y,"\xB3",b=0x02,0xF8);
      }
      snprintf(buf,6,"%5u",mo&2?sqlite3_column_int(st,0):i);
      draw_text(3*8,y,buf,b,sqlite3_column_int(st,6)?0xFA:0xFC);
      draw_text(8*8,y,"\xB3",b,b^0xFA);
    }
  } else {
    scrmax=(level_nindex+columns-1)/columns;
    draw_text(0,16,mo&2?"(ID)":"(Ord)",0xF7,0xF1);
    if(rescroll) {
      if(sel<scroll*columns) scroll=sel/columns;
      if(sel>(scroll+screen->h/8-3)*columns) scroll=(sel+3-screen->h/8)/columns;
      rescroll=0;
    }
    sqlite3_bind_int(st,1,scroll*columns+1);
    for(y=24;y<screen->h-7;y+=8) for(x=0;x<columns;x++) {
      if(sqlite3_step(st)!=SQLITE_ROW) goto done;
      i=sqlite3_column_int(st,1);
      if(i-1==sel) {
        draw_text(x*070+16,y,"\x10",b=0xF8,0xFE);
        snprintf(buf,128,"[ ID=%u Ord=%u Code=%u Size=%ux%u ]",sqlite3_column_int(st,0),i,sqlite3_column_int(st,2),sqlite3_column_int(st,3),sqlite3_column_int(st,4));
        draw_text(80,16,buf,0xF7,0xFE);
      } else {
        draw_text(x*070+16,y," ",b=0x02,0x02);
      }
      snprintf(buf,7,"%5u ",mo&2?sqlite3_column_int(st,0):i);
      draw_text(x*070+24,y,buf,b,sqlite3_column_int(st,6)?0xFA:0xFC);
      if(!sqlite3_column_int(st,7)) draw_text(x*070+64,y,"\a",b,i-1==sel?0xF1:0xF9);
    }
  }
  done:
  SDL_UnlockSurface(screen);
  r.x=r.w=0; r.y=24; r.h=screen->h-24;
  scrollbar(&scroll,screen->h/8-3,scrmax,0,&r);
  SDL_Flip(screen);
  sqlite3_reset(st);
  while(SDL_WaitEvent(&ev)) {
    if(ev.type!=SDL_VIDEOEXPOSE && scrollbar(&scroll,screen->h/8-3,scrmax,&ev,&r)) goto redraw;
    switch(ev.type) {
      case SDL_MOUSEMOTION:
        set_cursor(XC_arrow);
        break;
      case SDL_KEYDOWN:
        if((ev.key.keysym.mod&KMOD_NUM) && ev.key.keysym.sym>=SDLK_KP0 && ev.key.keysym.sym<=SDLK_KP9) goto digit;
        switch(ev.key.keysym.sym) {
          case SDLK_ESCAPE: sqlite3_finalize(st); return 0;
          //TODO: Change the scroll to approximately the middle, instead of zero
          case SDLK_F1: scroll=0; mo^=1; rescroll=1; goto redraw;
          case SDLK_F2: mo^=2; goto redraw;
          case SDLK_SPACE: title:
            sqlite3_reset(st);
            sqlite3_bind_int(st,1,sel+1);
            if(sqlite3_step(st)==SQLITE_ROW) {
              v=sqlite3_column_text(st,5); // not Unicode, but add the null terminator
              if(v) modal_draw_popup(v);
            }
            goto redraw;
          case SDLK_0 ... SDLK_9: digit:
            SDL_PushEvent(&ev);
            if(v=screen_prompt("Find?")) {
              if(!*v) goto redraw;
              i=strtol(v,0,10);
              if(mo&2) {
                for(j=0;j<level_nindex;j++) if(level_index[j]==i) sel=j;
              } else {
                if(i>0 && i<=level_nindex) sel=i-1;
              }
              rescroll=1;
            }
            goto redraw;
          case SDLK_DOWN: case SDLK_KP2: case SDLK_j:
            sel+=mo&1?:columns;
            rescroll=1; goto redraw;
          case SDLK_UP: case SDLK_KP8: case SDLK_k:
            sel-=mo&1?:columns;
            rescroll=1; goto redraw;
          case SDLK_LEFT: case SDLK_KP4: case SDLK_h:
            sel--;
            rescroll=1; goto redraw;
          case SDLK_RIGHT: case SDLK_KP6: case SDLK_l:
            sel++;
            rescroll=1; goto redraw;
          case SDLK_PAGEUP: case SDLK_KP9:
            sel-=(screen->h/8-3)*(mo&1?:columns);
            scroll-=(screen->h/8-3)*(mo&1?:columns);
            rescroll=1; goto redraw;
          case SDLK_PAGEDOWN: case SDLK_KP3:
            sel+=(screen->h/8-3)*(mo&1?:columns);
            scroll+=(screen->h/8-3)*(mo&1?:columns);
            rescroll=1; goto redraw;
          case SDLK_HOME: case SDLK_KP7: sel=scroll=0; rescroll=1; goto redraw;
          case SDLK_END:
            sel=level_nindex-1;
            rescroll=1; goto redraw;
          case SDLK_RETURN: case SDLK_KP_ENTER: play:
            sqlite3_finalize(st);
            begin_level(~sel);
            return 1;
        }
        break;
      case SDL_MOUSEBUTTONDOWN:
        if(ev.button.x>=16 && ev.button.y>=24) {
          if(mo&1) i=scroll+ev.button.y/8-3;
          else i=(scroll+ev.button.y/8-3)*columns+(ev.button.x-16)/070;
          if(i>=0 && i<level_nindex) sel=i;
          if(ev.button.button==2) goto title;
          if(ev.button.button==3) goto play;
          goto redraw;
        }
        break;
      case SDL_VIDEOEXPOSE: goto redraw;
      case SDL_QUIT: exit(0); break;
    }
  }
  sqlite3_finalize(st); return -1;
}

static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  switch(cmd) {
    case '\' ': // Play a move
      if(replay_time) {
        replay_time=0;
        return -3;
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      inserting^=1;
      return 0;
    case '^E': // Edit
      return main_options['r']?1:-2;
    case '^I': // Toggle inventory display
      side_mode^=1;
      return prev;


    case '^M': // Mark replay position
      replay_mark=replay_pos+inputs_count;
      return prev;
    case '^Q': // Quit
      return -1;
    case '^S': // Save solution
      if(gameover==1) record_solution();







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      inserting^=1;
      return 0;
    case '^E': // Edit
      return main_options['r']?1:-2;
    case '^I': // Toggle inventory display
      side_mode^=1;
      return prev;
    case '^L': // List levels
      return list_levels();
    case '^M': // Mark replay position
      replay_mark=replay_pos+inputs_count;
      return prev;
    case '^Q': // Quit
      return -1;
    case '^S': // Save solution
      if(gameover==1) record_solution();