695
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int i=sqlite3_column_bytes(st,1);
if(i&~0xFFFF) return;
if(replay_size<i) replay_list=realloc(replay_list,replay_size=i);
if(!replay_list) fatal("Allocation failed");
replay_count=i;
if(i) memcpy(replay_list,sqlite3_column_blob(st,1),i);
}
static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
switch(cmd) {
case '\' ': // Play a move
if(replay_time) {
replay_time=0;
return -3;
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int i=sqlite3_column_bytes(st,1);
if(i&~0xFFFF) return;
if(replay_size<i) replay_list=realloc(replay_list,replay_size=i);
if(!replay_list) fatal("Allocation failed");
replay_count=i;
if(i) memcpy(replay_list,sqlite3_column_blob(st,1),i);
}
static int list_levels(void) {
static Sint8 mo=-1;
static Uint8 columns=0;
static int scroll=0;
sqlite3_stmt*st;
SDL_Event ev;
SDL_Rect r;
const char*v;
int scrmax=0;
int sel=level_ord-1;
int b,i,j,x,y;
char buf[256];
char rescroll=1;
if(mo<0) {
optionquery[1]=Q_listMode;
v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"";
mo=strtol(v,0,16);
if(mo<0) mo=0;
}
if(!columns) {
optionquery[1]=Q_listColumns;
v=xrm_get_resource(resourcedb,optionquery,optionquery,2)?:"";
i=strtol(v,0,10);
j=(screen->w-16)/070;
if(i<1) i=j;
if(i>j) i=j;
if(i>255) i=255;
columns=i;
}
// ID, ORD, CODE, WIDTH, HEIGHT, TITLE, SOLVED, SOLVABLE, ...
if(sqlite3_prepare_v2(userdb,"SELECT * FROM `LEVELS` WHERE `ORD` NOT NULL AND `ORD` >= ?1 ORDER BY `ORD`;",-1,&st,0)) {
screen_message(sqlite3_errmsg(userdb));
return 0;
}
set_cursor(XC_arrow);
redraw:
if(sel<0) sel=0;
if(sel>=level_nindex) sel=level_nindex-1;
SDL_FillRect(screen,0,0x02);
r.x=r.y=0;
r.w=screen->w;
r.h=24;
SDL_FillRect(screen,&r,0xF7);
SDL_LockSurface(screen);
draw_text(0,0,"<LMB/\x18\x19\x1A\x1B> Select <MMB/SP> Title <RMB/RET> Play <0-9> Find <ESC> Cancel",0xF7,0xF0);
draw_text(0,8,"<F1> Wide/Tall <F2> ID/Ord",0xF7,0xF0);
sqlite3_reset(st);
if(mo&1) {
scrmax=level_nindex;
draw_text(16,16,mo&2?"\xB3 ID \xB3":"\xB3 ORD \xB3",0xF7,0xF1);
if(rescroll) {
if(sel<scroll) scroll=sel;
if(sel>=scroll+screen->h/8-3) scroll=sel+4-screen->h/8;
rescroll=0;
}
sqlite3_bind_int(st,1,scroll+1);
for(y=24;y<screen->h-7;y+=8) {
if(sqlite3_step(st)!=SQLITE_ROW) break;
i=sqlite3_column_int(st,1);
if(i-1==sel) {
r.x=16; r.y=y;
r.w=screen->w-16; r.h=8;
SDL_FillRect(screen,&r,0xF8);
draw_text(2*8,y,"\x10",b=0xF8,0xFE);
} else {
draw_text(2*8,y,"\xB3",b=0x02,0xF8);
}
snprintf(buf,6,"%5u",mo&2?sqlite3_column_int(st,0):i);
draw_text(3*8,y,buf,b,sqlite3_column_int(st,6)?0xFA:0xFC);
draw_text(8*8,y,"\xB3",b,b^0xFA);
}
} else {
scrmax=(level_nindex+columns-1)/columns;
draw_text(0,16,mo&2?"(ID)":"(Ord)",0xF7,0xF1);
if(rescroll) {
if(sel<scroll*columns) scroll=sel/columns;
if(sel>(scroll+screen->h/8-3)*columns) scroll=(sel+3-screen->h/8)/columns;
rescroll=0;
}
sqlite3_bind_int(st,1,scroll*columns+1);
for(y=24;y<screen->h-7;y+=8) for(x=0;x<columns;x++) {
if(sqlite3_step(st)!=SQLITE_ROW) goto done;
i=sqlite3_column_int(st,1);
if(i-1==sel) {
draw_text(x*070+16,y,"\x10",b=0xF8,0xFE);
snprintf(buf,128,"[ ID=%u Ord=%u Code=%u Size=%ux%u ]",sqlite3_column_int(st,0),i,sqlite3_column_int(st,2),sqlite3_column_int(st,3),sqlite3_column_int(st,4));
draw_text(80,16,buf,0xF7,0xFE);
} else {
draw_text(x*070+16,y," ",b=0x02,0x02);
}
snprintf(buf,7,"%5u ",mo&2?sqlite3_column_int(st,0):i);
draw_text(x*070+24,y,buf,b,sqlite3_column_int(st,6)?0xFA:0xFC);
if(!sqlite3_column_int(st,7)) draw_text(x*070+64,y,"\a",b,i-1==sel?0xF1:0xF9);
}
}
done:
SDL_UnlockSurface(screen);
r.x=r.w=0; r.y=24; r.h=screen->h-24;
scrollbar(&scroll,screen->h/8-3,scrmax,0,&r);
SDL_Flip(screen);
sqlite3_reset(st);
while(SDL_WaitEvent(&ev)) {
if(ev.type!=SDL_VIDEOEXPOSE && scrollbar(&scroll,screen->h/8-3,scrmax,&ev,&r)) goto redraw;
switch(ev.type) {
case SDL_MOUSEMOTION:
set_cursor(XC_arrow);
break;
case SDL_KEYDOWN:
if((ev.key.keysym.mod&KMOD_NUM) && ev.key.keysym.sym>=SDLK_KP0 && ev.key.keysym.sym<=SDLK_KP9) goto digit;
switch(ev.key.keysym.sym) {
case SDLK_ESCAPE: sqlite3_finalize(st); return 0;
//TODO: Change the scroll to approximately the middle, instead of zero
case SDLK_F1: scroll=0; mo^=1; rescroll=1; goto redraw;
case SDLK_F2: mo^=2; goto redraw;
case SDLK_SPACE: title:
sqlite3_reset(st);
sqlite3_bind_int(st,1,sel+1);
if(sqlite3_step(st)==SQLITE_ROW) {
v=sqlite3_column_text(st,5); // not Unicode, but add the null terminator
if(v) modal_draw_popup(v);
}
goto redraw;
case SDLK_0 ... SDLK_9: digit:
SDL_PushEvent(&ev);
if(v=screen_prompt("Find?")) {
if(!*v) goto redraw;
i=strtol(v,0,10);
if(mo&2) {
for(j=0;j<level_nindex;j++) if(level_index[j]==i) sel=j;
} else {
if(i>0 && i<=level_nindex) sel=i-1;
}
rescroll=1;
}
goto redraw;
case SDLK_DOWN: case SDLK_KP2: case SDLK_j:
sel+=mo&1?:columns;
rescroll=1; goto redraw;
case SDLK_UP: case SDLK_KP8: case SDLK_k:
sel-=mo&1?:columns;
rescroll=1; goto redraw;
case SDLK_LEFT: case SDLK_KP4: case SDLK_h:
sel--;
rescroll=1; goto redraw;
case SDLK_RIGHT: case SDLK_KP6: case SDLK_l:
sel++;
rescroll=1; goto redraw;
case SDLK_PAGEUP: case SDLK_KP9:
sel-=(screen->h/8-3)*(mo&1?:columns);
scroll-=(screen->h/8-3)*(mo&1?:columns);
rescroll=1; goto redraw;
case SDLK_PAGEDOWN: case SDLK_KP3:
sel+=(screen->h/8-3)*(mo&1?:columns);
scroll+=(screen->h/8-3)*(mo&1?:columns);
rescroll=1; goto redraw;
case SDLK_HOME: case SDLK_KP7: sel=scroll=0; rescroll=1; goto redraw;
case SDLK_END:
sel=level_nindex-1;
rescroll=1; goto redraw;
case SDLK_RETURN: case SDLK_KP_ENTER: play:
sqlite3_finalize(st);
begin_level(~sel);
return 1;
}
break;
case SDL_MOUSEBUTTONDOWN:
if(ev.button.x>=16 && ev.button.y>=24) {
if(mo&1) i=scroll+ev.button.y/8-3;
else i=(scroll+ev.button.y/8-3)*columns+(ev.button.x-16)/070;
if(i>=0 && i<level_nindex) sel=i;
if(ev.button.button==2) goto title;
if(ev.button.button==3) goto play;
goto redraw;
}
break;
case SDL_VIDEOEXPOSE: goto redraw;
case SDL_QUIT: exit(0); break;
}
}
sqlite3_finalize(st); return -1;
}
static int game_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
switch(cmd) {
case '\' ': // Play a move
if(replay_time) {
replay_time=0;
return -3;
|