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bit22 *
Prevents movement regardless of Height, but may still allow sliding.
bit23 *
Reserved for future.
bit24 *
Reserved for future.
bit25 *
Reserved for future.
bit26
Available for your own use; preserved across restarts.
bit27
Available for your own use; preserved across restarts.
bit28
Available for your own use.
bit29
Available for your own use.
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bit22 *
Prevents movement regardless of Height, but may still allow sliding.
bit23 *
Reserved for future.
bit24 *
Allows sliding to the left regardless of Height; the other attributes
still need to be correct (unless bit26 is set). The game engine sets
this bit if the Climb/Height is OK for moving.
bit25 *
Allows sliding to the right regardless of Height; the other attributes
still need to be correct (unless bit27 is set). The game engine sets
this bit if the Climb/Height is OK for moving.
bit26 *
Allows hitting to the left regardless of Shape, Volume, etc. In order
to actually move when sliding to the left, both bit24 and bit26 must
be set, and bit7 must be clear.
bit27 *
Allows hitting to the right regardless of Shape, Volume, etc. In order
to actually move when sliding to the right, both bit25 and bit27 must
be set, and bit7 must be clear.
bit28
Available for your own use.
bit29
Available for your own use.
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