Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [4e8a641099]:

To Artifact [56d19caca8]:


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   130 = CollisionLayers
   132 = Compatible

CVALUE(number)
  Makes a game value of type 'class', given the class number. You can also
  specify the class name instead of the number.





HEROMESH_ESCAPE(blob)
  Converts blob representation of a game string into escaped format.

HEROMESH_TYPE(value)
  The type of a game value, given as a 64-bit integer. The types are
  'class', 'number', 'string', 'object', and 'sound'.








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   130 = CollisionLayers
   132 = Compatible

CVALUE(number)
  Makes a game value of type 'class', given the class number. You can also
  specify the class name instead of the number.

HASH(data,algorithm)
  Make the hash of the data as a binary blob. See hash.h for a list of the
  valid numbers to use as the hash algorithm numbers.

HEROMESH_ESCAPE(blob)
  Converts blob representation of a game string into escaped format.

HEROMESH_TYPE(value)
  The type of a game value, given as a 64-bit integer. The types are
  'class', 'number', 'string', 'object', and 'sound'.