Free Hero Mesh

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Differences From Artifact [4c5452cf58]:

To Artifact [259ff81012]:


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  return r;
}

static void set_order(Uint32 obj) {
  // To avoid confusing order of execution at the wrong time,
  // calling this function is limited to only certain times.
  Object*o=objects[obj];
  Uint8 ord=classes[objects[obj]->class]->order;
  Uint8 u;
  Sint32 v0,v1;
  Uint16 p=orders[ord]+1;
  Uint32 n=firstobj;
  for(;;) {
    if(n==obj || n==VOIDLINK) goto notfound;
    u=classes[objects[n]->class]->order;
    if(u<ord) goto found;
    if(u==ord) {

      criteria: switch(orders[p]) {
        case OP_RET: goto found;
        case OP_DENSITY: v0=o->density; v1=objects[n]->density; goto compare;
        case OP_DENSITY_C: v1=o->density; v0=objects[n]->density; goto compare;
        case OP_IMAGE: v0=o->image; v1=objects[n]->image; goto compare;
        case OP_IMAGE_C: v1=o->image; v0=objects[n]->image; goto compare;
        case OP_MISC1:







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  return r;
}

static void set_order(Uint32 obj) {
  // To avoid confusing order of execution at the wrong time,
  // calling this function is limited to only certain times.
  Object*o=objects[obj];
  Uint8 ord=classes[o->class]->order;
  Uint8 u;
  Sint32 v0,v1;
  Uint16 p;
  Uint32 n=firstobj;
  for(;;) {
    if(n==obj || n==VOIDLINK) goto notfound;
    u=classes[objects[n]->class]->order;
    if(u<ord || !(objects[n]->oflags&OF_ORDERED)) goto found;
    if(u==ord) {
      p=orders[ord]+1;
      criteria: switch(orders[p]) {
        case OP_RET: goto found;
        case OP_DENSITY: v0=o->density; v1=objects[n]->density; goto compare;
        case OP_DENSITY_C: v1=o->density; v0=objects[n]->density; goto compare;
        case OP_IMAGE: v0=o->image; v1=objects[n]->image; goto compare;
        case OP_IMAGE_C: v1=o->image; v0=objects[n]->image; goto compare;
        case OP_MISC1:
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      }
    }
    n=objects[n]->next;
  }
  found:
  // Now it has been found; insert this object previous to the found object, removing from its existing slot.
  // (Objects are executed in reverse order, so previous in the linked list means executed next)
  if(firstobj==obj) firstobj=o->next;
  if(lastobj==obj) lastobj=o->prev;
  if(o->prev!=VOIDLINK) objects[o->prev]->next=o->next;
  if(o->next!=VOIDLINK) objects[o->next]->prev=o->prev;
  o->prev=objects[n]->prev;
  o->next=n;
  objects[n]->prev=obj;
  if(o->prev==VOIDLINK) firstobj=obj;
  if(objects[n]->next==VOIDLINK) lastobj=n;
  notfound:
  objects[obj]->oflags|=OF_ORDERED;
}

static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) {
  Uint32 m,n;
  int i,xx,yy;







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      }
    }
    n=objects[n]->next;
  }
  found:
  // Now it has been found; insert this object previous to the found object, removing from its existing slot.
  // (Objects are executed in reverse order, so previous in the linked list means executed next)
  if(o->prev==VOIDLINK) firstobj=o->next; else objects[o->prev]->next=o->next;
  if(o->next==VOIDLINK) lastobj=o->prev; else objects[o->next]->prev=o->prev;
  o->next=n;

  o->prev=objects[n]->prev;

  objects[n]->prev=obj;
  if(o->prev==VOIDLINK) firstobj=obj; else objects[o->prev]->next=obj;

  notfound:
  objects[obj]->oflags|=OF_ORDERED;
}

static Uint32 create(Uint32 from,Uint16 c,Uint32 x,Uint32 y,Uint32 im,Uint32 d) {
  Uint32 m,n;
  int i,xx,yy;