Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [4bcfc3b7e0]:

To Artifact [f32dcb1f64]:


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      switch(tokenv) {
        case OP_ADD: case OP_CLIMB: case OP_HEIGHT:
        case OP_LOC: case OP_MARK: case OP_SUB:
        case OP_QUEEN: case OP_ROOK: case OP_BISHOP:
        case OP_DIR: case OP_DIR_C: case OP_DIR_E: case OP_DIR_EC:
        case OP_OBJTOPAT: case OP_OBJBOTTOMAT: case OP_CUT: case OP_MUL:
        case OP_OBJABOVE: case OP_OBJBELOW: case OP_TRACE: case OP_NEXT:

        case 0x0200 ... 0x02FF: // message
        case 0x4000 ... 0x7FFF: // class
        case 0xC000 ... 0xFFFF: // message
          cl->codes[ptr++]=tokenv;
          break;
        case OP_BEGIN: case OP_IF:
          if(depth==31) ParseError("Too much pattern nesting\n");







>







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      switch(tokenv) {
        case OP_ADD: case OP_CLIMB: case OP_HEIGHT:
        case OP_LOC: case OP_MARK: case OP_SUB:
        case OP_QUEEN: case OP_ROOK: case OP_BISHOP:
        case OP_DIR: case OP_DIR_C: case OP_DIR_E: case OP_DIR_EC:
        case OP_OBJTOPAT: case OP_OBJBOTTOMAT: case OP_CUT: case OP_MUL:
        case OP_OBJABOVE: case OP_OBJBELOW: case OP_TRACE: case OP_NEXT:
        case OP_IMAGE: case OP_IMAGE_C:
        case 0x0200 ... 0x02FF: // message
        case 0x4000 ... 0x7FFF: // class
        case 0xC000 ... 0xFFFF: // message
          cl->codes[ptr++]=tokenv;
          break;
        case OP_BEGIN: case OP_IF:
          if(depth==31) ParseError("Too much pattern nesting\n");