Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [4bbf0db7e8]:

To Artifact [d61f49d511]:


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Hero Hearts, you have to catch all Hearts and then reach the Exit. In the
left margin will display the win/lose state of the game.

There are two features for helping you: If you click on any object with
the middle button, help text is displayed with a description of that
object. If you click with the right button, a list of objects at that
location is displayed, and you can then view all variables of that object.




You can push the ESC key to restart a level. You can also push the plus
and minus on the number pad to skip levels, or CTRL+G allows you to access
a specific level directly by its order number. Push CTRL+T to display the
level title.









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Hero Hearts, you have to catch all Hearts and then reach the Exit. In the
left margin will display the win/lose state of the game.

There are two features for helping you: If you click on any object with
the middle button, help text is displayed with a description of that
object. If you click with the right button, a list of objects at that
location is displayed, and you can then view all variables of that object.

Different puzzle sets may have different game rules; you can read the
class definition file to learn more precisely the rules of the game.

You can push the ESC key to restart a level. You can also push the plus
and minus on the number pad to skip levels, or CTRL+G allows you to access
a specific level directly by its order number. Push CTRL+T to display the
level title.


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Push F8 to toggle solution replay. During solution replay, you cannot
play your own moves, but can still rewind/replay as noted above, and you
can push ALT+P for slow replay. During the slow replay, you can pause it
by pushing ALT+P again, and you can push ALT+[ and ALT+] to adjust speed.

If you solve a level yourself, you can push CTRL+S to record the solution.
The solution will be recorded in the puzzle set once the user cache is
flushed as described below.



IMPORTANT NOTE: Saving the solutions here will only save them in the user
cache database, not to the puzzle set file. To save them to the puzzle
set file, you must invoke heromesh -f to flush the user cache. The local
replay list and mark will not be saved in the puzzle set though; they are
local to the user account.



=== Summary of default key/mouse bindings ===

(Below, "KP" means the "key pad" or "number pad".)

Keyboard:







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Push F8 to toggle solution replay. During solution replay, you cannot
play your own moves, but can still rewind/replay as noted above, and you
can push ALT+P for slow replay. During the slow replay, you can pause it
by pushing ALT+P again, and you can push ALT+[ and ALT+] to adjust speed.

If you solve a level yourself, you can push CTRL+S to record the solution.
The solution will be recorded in the puzzle set once the user cache is
flushed as described below. If the .saveSolution resource is true, then
it will automatically save the solution (although not necessarily to the
puzzle set files).

IMPORTANT NOTE: Saving the solutions here will only save them in the user
cache database, not to the puzzle set file. To save them to the puzzle
set file, you must invoke heromesh -f to flush the user cache. The local
replay list and mark will not be saved in the puzzle set though; they are
local to the user account. If the .autoSave resource is true, then it will
do this automatically.


=== Summary of default key/mouse bindings ===

(Below, "KP" means the "key pad" or "number pad".)

Keyboard: