Free Hero Mesh

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Differences From Artifact [4959314432]:

To Artifact [40900c6cd3]:


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  fail:
  if(hit&0x1000) goto success;
  if(hit&0x10000000) {
    v=send_message(obj,objW,MSG_NEXTWARP,NVALUE(dir),NVALUE(0),NVALUE(hit));
    if(v.t || v.u) goto warp;
  }
  o->inertia=0; return 0;

  success: if(!(hit&0x4000)) o->oflags|=OF_MOVED; if(hit&0x10000000) o->dir=dir; return 1;






}

static int jump_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
  int xx,yy;
  if(n==VOIDLINK) return 0;
  xx=objects[n]->x;
  yy=objects[n]->y;







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  fail:
  if(hit&0x1000) goto success;
  if(hit&0x10000000) {
    v=send_message(obj,objW,MSG_NEXTWARP,NVALUE(dir),NVALUE(0),NVALUE(hit));
    if(v.t || v.u) goto warp;
  }
  o->inertia=0; return 0;
  success:
  if(!(hit&0x4000)) o->oflags|=OF_MOVED;
  if(hit&0x10000000) {
    o->dir=dir;
    v=send_message(objW,obj,MSG_WARPED,NVALUE(0),NVALUE(0),NVALUE(hit));
    if(v_bool(v)) return 0;
  }
  return 1;
}

static int jump_to(Uint32 from,Uint32 n,Uint32 x,Uint32 y) {
  int xx,yy;
  if(n==VOIDLINK) return 0;
  xx=objects[n]->x;
  yy=objects[n]->y;