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The IMG lumps are the pictures. Each one may store multiple versions of a
picture; the loader will select one based on the user's criteria.
The DEP lumps are dependent pictures; each one references one or more IMG
lumps, and specifies how to modify them to produce the new picture (e.g.
by rotating, mirroring, changing colours, etc).
The WAV lumps are sound effects. Each is a RIFF WAVE file; it must be of
a type which can be loaded by SDL. Lumps can also be WZV if it is a
compressed audio file, but compressed audio is not currently implemented.
The PICEDIT.CFG lump stores the configuration for the picture editor. It
can safely be deleted.
=== Class definition file ===
This file is a plain text file which defines the classes of objects which
are used in the game. See class.doc for details of its format.
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The IMG lumps are the pictures. Each one may store multiple versions of a
picture; the loader will select one based on the user's criteria.
The DEP lumps are dependent pictures; each one references one or more IMG
lumps, and specifies how to modify them to produce the new picture (e.g.
by rotating, mirroring, changing colours, etc).
The WAV lumps are sound effects. Each one must be a RIFF WAVE file with a
type that can be loaded by SDL (PCM, MS-ADPCM, or IMA-ADPCM).
The PICEDIT.CFG lump stores the configuration for the picture editor. It
can safely be deleted if not needed.
=== Class definition file ===
This file is a plain text file which defines the classes of objects which
are used in the game. See class.doc for details of its format.
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