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* Game engine features
* Multiple connected objects moving as a unit
* String data
* A ,PopUp command to use a popup with arguments starting from a mark
* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
* Coordinate input (may be suitable for some kind of games)
* A way to change the order of objects execution
* Editor
* Mouse dragging
* Level index editor
* Table of contents for levels
* Can define your own columns
* User can write SQL queries on them
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
* Allowing more altimages
* Spare page (for temporary use while editing)
* Batch insert multiple dependent image lumps
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Bookmarks
* Message trace menu to enable/disable
* Bugs
* Figure out why the $SeekerCloser class doesn't seem to work properly
* Level 232 of SUPERHRO puzzle set (the Lava shouldn't expand? why?)
* Display solution comments/timestamp
* VCR mode
* Command-line switch for batch import/export levels
* SQL
* Implement the GROUP column in the CLASSES table
* Allow multiple SQL statements in one binding
* Large fonts (width 8 or 16, height 8-32)
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (implemented)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
* Testing
* Bizarro world
* Deferred movement
* Sweep, SweepEx, HitMe
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8
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15
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17
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21
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26
27
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31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
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* Game engine features
* Multiple connected objects moving as a unit
* String data
* A ,PopUp command to use a popup with arguments starting from a mark
* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
* Coordinate input (may be suitable for some kind of games)
* Editor
* Mouse dragging
* Level index editor
* Table of contents for levels
* Can define your own columns
* User can write SQL queries on them
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
* Allowing more altimages
* Spare page (for temporary use while editing)
* Batch insert multiple dependent image lumps
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
* Bookmarks
* Message trace menu to enable/disable
* Bugs
* Figure out why the $SeekerCloser class doesn't seem to work properly
* Level 232 of SUPERHRO puzzle set (the Lava shouldn't expand? why?)
* Animation stopping unexpectedly (until a key is pushed)
* Display solution comments/timestamp
* VCR mode
* Command-line switch for batch import/export levels
* SQL
* Implement the GROUP column in the CLASSES table
* Allow multiple SQL statements in one binding
* Large fonts (width 8 or 16, height 8-32)
* Branching replay recording
* Slow movement displaying state between triggers
* Warning if file changed when uncommited data exists in the cache database
* Composite puzzle set format (implemented)
* Optional hypertext help
* Compressed class definitions (?)
* Option to auto display level titles
* Testing
* Bizarro world
* Deferred movement
* Sweep, SweepEx, HitMe
* Overriding order of execution
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