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created, destroyed, or moved. It still receives broadcast messages
normally, and can also be addressed specifically.
(CollisionLayers <userflags...>)
Define user flags as CollisionLayers bits; the first defined flag is
bit0. Up to 8 flags can be defined in this way.
(InputXY <options...>)
Enables coordinate input. Currently there are no options, so the options
must be left blank. See the documentation about the CLICK message for
more details about coordinate input.
(LevelTable <definitions...>)
Define the level table. See the section about level table definition
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created, destroyed, or moved. It still receives broadcast messages
normally, and can also be addressed specifically.
(CollisionLayers <userflags...>)
Define user flags as CollisionLayers bits; the first defined flag is
bit0. Up to 8 flags can be defined in this way.
(Density <numbers...>)
Define the default Density settings for classes that use the collision
layers. Each number must be in range 1 to 255, and there cannot be more
than eight density numbers defined. Their order is the same as the order
of the user flags in the (CollisionLayers) block.
(InputXY <options...>)
Enables coordinate input. Currently there are no options, so the options
must be left blank. See the documentation about the CLICK message for
more details about coordinate input.
(LevelTable <definitions...>)
Define the level table. See the section about level table definition
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