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LEVEL_TITLE()
The title of the current level, as a blob.
LOAD_LEVEL(level_id)
Only valid when Free Hero Mesh is invoked with the -x switch. Loads
the level with the specified ID number.
MVALUE(number)
Makes a game value of type 'message'.
MODSTATE()
The SDL keyboard modifier state.
MOVE_LIST()
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LEVEL_TITLE()
The title of the current level, as a blob.
LOAD_LEVEL(level_id)
Only valid when Free Hero Mesh is invoked with the -x switch. Loads
the level with the specified ID number.
MAX_LEVEL()
The number of levels in this puzzle set (equal to the maximum valid
level order number).
MVALUE(number)
Makes a game value of type 'message'.
MODSTATE()
The SDL keyboard modifier state.
MOVE_LIST()
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