Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [2fefe38c20]:

To Artifact [04d4b7d173]:


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Departures : int32
  This is like Arrivals but for positions where it is triggered by objects
  leaving those locations rather than arriving there.

Destroyed : bool [ro]
  It is set if this object has been successfully destroyed (but not yet
  deleted from memory). You must use the Destroy or Assassinate command
  in order to set this flag; you cannot set it by yourself.



Dir : int3
  The current direction. When it moves (without teleportation), it will
  automatically be set to the direction it moved. You can also set this
  by yourself. Relative directions are relative to this direction. If you
  set this by yourself to a relative direction, then it will automatically
  be set to an absolute direction, based on the previous value.







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543
544
545
546
547
548
549
550
551
552
553
554
555
556
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Departures : int32
  This is like Arrivals but for positions where it is triggered by objects
  leaving those locations rather than arriving there.

Destroyed : bool [ro]
  It is set if this object has been successfully destroyed (but not yet
  deleted from memory). You must use the Destroy or Assassinate command
  in order to set this flag; you cannot set it by yourself. Unlike all
  other variables, you can access this variable even for an object that
  does not exist; it returns 1 in that case.

Dir : int3
  The current direction. When it moves (without teleportation), it will
  automatically be set to the direction it moved. You can also set this
  by yourself. Relative directions are relative to this direction. If you
  set this by yourself to a relative direction, then it will automatically
  be set to an absolute direction, based on the previous value.