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Departures : int32
This is like Arrivals but for positions where it is triggered by objects
leaving those locations rather than arriving there.
Destroyed : bool [ro]
It is set if this object has been successfully destroyed (but not yet
deleted from memory). You must use the Destroy or Assassinate command
in order to set this flag; you cannot set it by yourself.
Dir : int3
The current direction. When it moves (without teleportation), it will
automatically be set to the direction it moved. You can also set this
by yourself. Relative directions are relative to this direction. If you
set this by yourself to a relative direction, then it will automatically
be set to an absolute direction, based on the previous value.
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Departures : int32
This is like Arrivals but for positions where it is triggered by objects
leaving those locations rather than arriving there.
Destroyed : bool [ro]
It is set if this object has been successfully destroyed (but not yet
deleted from memory). You must use the Destroy or Assassinate command
in order to set this flag; you cannot set it by yourself. Unlike all
other variables, you can access this variable even for an object that
does not exist; it returns 1 in that case.
Dir : int3
The current direction. When it moves (without teleportation), it will
automatically be set to the direction it moved. You can also set this
by yourself. Relative directions are relative to this direction. If you
set this by yourself to a relative direction, then it will automatically
be set to an absolute direction, based on the previous value.
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