Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [2aa028c0b1]:

To Artifact [52228f0c2a]:


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    }
    if(!((b&0xC0)%0xC0)) {
      sqlite3_str_appendchar(s,1,o->misc3.u&0xFF);
      sqlite3_str_appendchar(s,1,o->misc3.u>>8);
    }
  }
}
















static void save_level(void) {
  /*
   Format of objects:
     * bit flags (or 0xFF for end):
       bit7 = MRU (omit everything but position)
       bit6 = Next position







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    }
    if(!((b&0xC0)%0xC0)) {
      sqlite3_str_appendchar(s,1,o->misc3.u&0xFF);
      sqlite3_str_appendchar(s,1,o->misc3.u>>8);
    }
  }
}

static void update_level_index(void) {
  Uint8*data;
  int i;
  if(level_ord>level_nindex) {
    level_index=realloc(level_index,++level_nindex*sizeof(Uint16));
    if(!level_index) fatal("Allocation failed\n");
    level_index[level_ord-1]=level_id;
  }
  data=malloc(level_nindex<<1);
  if(!data) fatal("Allocation failed\n");
  for(i=0;i<level_nindex;i++) data[i+i]=level_index[i]&255,data[i+i+1]=level_index[i]>>8;
  write_lump(FIL_LEVEL,LUMP_LEVEL_IDX,2*level_nindex,data);
  free(data);
}

static void save_level(void) {
  /*
   Format of objects:
     * bit flags (or 0xFF for end):
       bit7 = MRU (omit everything but position)
       bit6 = Next position
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  // Level strings
  for(i=0;i<nlevelstrings;i++) sqlite3_str_appendall(str,levelstrings[i]);
  // Done
  sz=sqlite3_str_length(str);
  if(i=sqlite3_str_errcode(str)) fatal("SQL string error (%d)\n",i);
  data=sqlite3_str_finish(str);
  if(!data) fatal("Allocation failed\n");

  write_lump(FIL_LEVEL,level_id,sz,data);
  sqlite3_free(data);

  rewrite_class_def();

}

static void redraw_editor(void) {
  char buf[32];
  SDL_Rect r;
  int x,y;
  r.x=r.y=0;







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  // Level strings
  for(i=0;i<nlevelstrings;i++) sqlite3_str_appendall(str,levelstrings[i]);
  // Done
  sz=sqlite3_str_length(str);
  if(i=sqlite3_str_errcode(str)) fatal("SQL string error (%d)\n",i);
  data=sqlite3_str_finish(str);
  if(!data) fatal("Allocation failed\n");
  sqlite3_exec(userdb,"BEGIN;",0,0,0);
  write_lump(FIL_LEVEL,level_id,sz,data);
  sqlite3_free(data);
  if(level_ord==level_nindex+1) update_level_index();
  rewrite_class_def();
  sqlite3_exec(userdb,"COMMIT;",0,0,0);
}

static void redraw_editor(void) {
  char buf[32];
  SDL_Rect r;
  int x,y;
  r.x=r.y=0;
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    }
  }
  done:
  free(buf);
  pclose(fp);
  generation_number_inc=0;
}


























static int editor_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  int x,y;
  switch(cmd) {
    case '^a': // Add object (no duplicates)
      if(prev) return prev;
      add_object_at(number&63?:64,number/64?:64,mru+curmru,1);
      return 0;
    case '^c': // Select class/image
      class_image_select();
      return 0;
    case '^e': // Edit Misc/Dir of MRU slot
      mru_edit(mru+curmru);
      return 0;
    case '^u': // Add object (allow duplicates)
      if(prev) return prev;
      add_object_at(number&63?:64,number/64?:64,mru+curmru,0);
      return 0;




    case '^P': // Play
      return -2;
    case '^Q': // Quit
      return -1;
    case '^S': // Save level
      save_level();
      return 1;







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    }
  }
  done:
  free(buf);
  pclose(fp);
  generation_number_inc=0;
}

static void new_level(void) {
  sqlite3_stmt*st;
  int i;
  if(i=sqlite3_prepare_v2(userdb,"SELECT COALESCE(MAX(`LEVEL`),-1)+1 FROM `USERCACHEDATA` WHERE `FILE` = LEVEL_CACHEID();",-1,&st,0)) {
    screen_message(sqlite3_errmsg(userdb));
    return;
  }
  i=sqlite3_step(st);
  if(i!=SQLITE_ROW) {
    sqlite3_finalize(st);
    screen_message(sqlite3_errmsg(userdb));
    return;
  }
  i=sqlite3_column_int(st,0);
  sqlite3_finalize(st);
  if(i>0xFFFE) return;
  annihilate();
  level_id=i;
  free(level_title);
  level_title=strdup("New Level");
  if(!level_title) fatal("Allocation failed\n");
  level_changed=level_version=level_code=0;
  level_ord=level_nindex+1;
}

static int editor_command(int prev,int cmd,int number,int argc,sqlite3_stmt*args,void*aux) {
  int x,y;
  switch(cmd) {
    case '^a': // Add object (no duplicates)
      if(prev) return prev;
      add_object_at(number&63?:64,number/64?:64,mru+curmru,1);
      return 0;
    case '^c': // Select class/image
      class_image_select();
      return 0;
    case '^e': // Edit Misc/Dir of MRU slot
      mru_edit(mru+curmru);
      return 0;
    case '^u': // Add object (allow duplicates)
      if(prev) return prev;
      add_object_at(number&63?:64,number/64?:64,mru+curmru,0);
      return 0;
    case '^N': // New level
      if(level_nindex>0xFFFE) return 0;
      new_level();
      return 1;
    case '^P': // Play
      return -2;
    case '^Q': // Quit
      return -1;
    case '^S': // Save level
      save_level();
      return 1;