Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [27b23be7e2]:

To Artifact [ada84b527b]:


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#define MSG_CONFLICT 20
#define MSG_COLLIDEBY 21
#define MSG_COLLIDE 22
#define MSG_COLLIDING 23
#define MSG_BLOCKED 24
#define MSG_CONNECT 25
#define MSG_NEXTWARP 26

#ifdef HEROMESH_MAIN
const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",







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#define MSG_CONFLICT 20
#define MSG_COLLIDEBY 21
#define MSG_COLLIDE 22
#define MSG_COLLIDING 23
#define MSG_BLOCKED 24
#define MSG_CONNECT 25
#define MSG_NEXTWARP 26
#define MSG_CLICK 27
#ifdef HEROMESH_MAIN
const char*const standard_message_names[]={
 "INIT",
 "CREATE",
 "DESTROY",
 "BEGIN_TURN",
 "ARRIVED",
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 "CONFLICT",
 "COLLIDEBY",
 "COLLIDE",
 "COLLIDING",
 "BLOCKED",
 "CONNECT",
 "NEXTWARP",

};
#endif
#define SND_SPLASH 0
#define SND_POUR 1
#define SND_DOOR 2
#define SND_GLASS 3
#define SND_BANG 4
#define SND_UNHH 5
#define SND_UH_OH 6
#define SND_FROG 7
#define SND_THWIT 8
#define SND_KLINKK 9
#define SND_POWER 10
#define SND_KLECK 11
#define SND_CLICK 12
#define SND_SMALL_POP 13
#define SND_DINK 14
#define SND_TICK 15
#define SND_CHYEW 16
#define SND_CHEEP 17
#define SND_ANHH 18
#define SND_BRRRT 19
#define SND_BRRREEET 20
#define SND_BWEEP 21
#define SND_DRLRLRINK 22
#define SND_FFFFTT 23
#define SND_WAHOO 24
#define SND_YEEHAW 25
#define SND_OLDPHONE 26
#define SND_RATTLE 27
#define SND_BEEDEEP 28
#define SND_THMP_thmp 29
#define SND_BEDOINGNG 30
#define SND_HEARTBEAT 31
#define SND_LOCK 32
#define SND_TAHTASHH 33
#define SND_BOOOM 34
#define SND_VACUUM 35
#define SND_RATCHET2 36
#define SND_DYUPE 37
#define SND_UNCORK 38
#define SND_BOUNCE 39
#define SND_JAYAYAYNG 40
#define SND_DEEP_POP 41
#define SND_RATCHET1 42
#define SND_GLISSANT 43
#define SND_BUZZER 44
#define SND_FAROUT 45
#define SND_KEWEL 46
#define SND_WHACK 47
#define SND_STEAM 48
#define SND_HAWK 49
#ifdef HEROMESH_MAIN
const char*const standard_sound_names[]={
 "SPLASH",
 "POUR",
 "DOOR",
 "GLASS",
 "BANG",
 "UNHH",
 "UH_OH",
 "FROG",
 "THWIT",
 "KLINKK",
 "POWER",
 "KLECK",

 "CLICK",

 "SMALL_POP",
 "DINK",
 "TICK",
 "CHYEW",
 "CHEEP",
 "ANHH",
 "BRRRT",







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 "CONFLICT",
 "COLLIDEBY",
 "COLLIDE",
 "COLLIDING",
 "BLOCKED",
 "CONNECT",
 "NEXTWARP",
 "CLICK",
};




















































const char*const standard_sound_names[]={
 "SPLASH",
 "POUR",
 "DOOR",
 "GLASS",
 "BANG",
 "UNHH",
 "UH_OH",
 "FROG",
 "THWIT",
 "KLINKK",
 "POWER",
 "KLECK",
#ifdef HEROMESH_CONV_MAIN
 "CLICK",
#endif
 "SMALL_POP",
 "DINK",
 "TICK",
 "CHYEW",
 "CHEEP",
 "ANHH",
 "BRRRT",