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a single line of text, you can push SHIFT+INSERT to paste.
.progress
If positive, how many steps between dots in the progress report for the
auto testing most. If negative, number of milliseconds to sleep before
each level is executed.
.saveSolutions
If true, then solutions are saved if you solve a level in less moves
than the currently recorded solution (or if no solution is already
recorded). This has no effect in read-only mode.
.screenFlags
SDL flags: d = double buffer, f = full screen, h = use hardware surface,
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a single line of text, you can push SHIFT+INSERT to paste.
.progress
If positive, how many steps between dots in the progress report for the
auto testing most. If negative, number of milliseconds to sleep before
each level is executed.
.replaySpeed
When the slow replay is used, sets the playback speed; this is a number
of centiseconds between turns from 0 to 255.
.saveSolutions
If true, then solutions are saved if you solve a level in less moves
than the currently recorded solution (or if no solution is already
recorded). This has no effect in read-only mode.
.screenFlags
SDL flags: d = double buffer, f = full screen, h = use hardware surface,
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