Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [1e5a6a3c19]:

To Artifact [8e507e60da]:


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  Contains the user cache data for the .level and .solution files of each
  puzzle set, in order to speed up loading and saving. The DATA will be
  null unless the data has changed, in which case the new data is stored
  here; it will later rewrite the Hamster archive with the new data and
  then it will be set to null again. USERSTATE contains user data such as
  the list of moves made by the player. FILE is the ID in the user cache
  index, and indicates which Hamster archive file this lump belongs to.



CREATE TABLE "USERCACHEINDEX"("ID" INTEGER PRIMARY KEY, "NAME" TEXT,
"TIME" INT);
  The user cache index; contains one record for each .level and .solution
  file of all puzzle sets which have been loaded. NAME is the full path,
  and TIME is the UNIX timestamp. If you want to delete a record, then
  you should also delete all records from USERCACHEDATA whose FILE value
  is the same as the ID value in this table for which it is deleted. You
  should not touch it while Free Hero Mesh is running, though.

CREATE TEMPORARY TABLE "VARIABLES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT);
  List of all global and local user variables used in the game.








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  Contains the user cache data for the .level and .solution files of each
  puzzle set, in order to speed up loading and saving. The DATA will be
  null unless the data has changed, in which case the new data is stored
  here; it will later rewrite the Hamster archive with the new data and
  then it will be set to null again. USERSTATE contains user data such as
  the list of moves made by the player. FILE is the ID in the user cache
  index, and indicates which Hamster archive file this lump belongs to.
  (The USERSTATE column of this SQL table is not related to the UserState
  variable of objects in the game.)

CREATE TABLE "USERCACHEINDEX"("ID" INTEGER PRIMARY KEY, "NAME" TEXT,
"TIME" INT);
  The user cache index; contains one record for each .level and .solution
  file of all puzzle sets which have been loaded. NAME is the full path,
  and TIME is the UNIX timestamp. If you want to delete a record, then
  you should also delete all records from USERCACHEDATA whose FILE value
  is the same as the ID value in this table for which it is deleted. You
  should not touch it while Free Hero Mesh is running, though.

CREATE TEMPORARY TABLE "VARIABLES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT);
  List of all global and local user variables used in the game.