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* Sound effects
* Compressed wave sounds (?)
* Numeric sounds (?)
* Game engine features
* String data (partially implemented)
* A ,PopUp command to use a popup with arguments starting from a mark
* Returning a class from COLLIDE/COLLIDEBY to transform
* Possibility to define auto-generation levels mode
* Popup inventory list (with optional possibility of choice)
* Editor
* Mouse dragging
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
* Allowing more altimages
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
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1
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5
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9
10
11
12
13
14
15
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* Sound effects
* Compressed wave sounds (?)
* Numeric sounds (?)
* Game engine features
* String data (partially implemented)
* A ,PopUp command to use a popup with arguments starting from a mark
* Returning a class from COLLIDE/COLLIDEBY to transform
* Possibility to define auto-generation levels mode
* Popup inventory list (with optional possibility of choice) (?)
* Playfield array
* Editor
* Mouse dragging
* Deal better with allowing to skip past corrupted levels
* Picture editor/loading
* Allowing more altimages
* Puzzle set catalog format (using with internet; a separate program)
* Inventory/replay hybrid view
|