Free Hero Mesh

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Differences From Artifact [1132aff02e]:

To Artifact [2e14b5c3b2]:


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bxor  ( in1 in2 -- out )
  Bitwise XOR.

c?  ( any -- bool )
  True if the value is a class, or false if it is any other type. Error if
  it is a sound.






chain  ( any -- bool )
  If given an object of the same class as the current object, selects that
  object as the current object and continues executing the code with that
  object instead. This new current object is not saved if you return from
  a function or a subroutine call. If it successfully chained, then the
  result is false. If given an object of a different class, an object that
  doesn't exist, or anything other than an object, then it does nothing







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bxor  ( in1 in2 -- out )
  Bitwise XOR.

c?  ( any -- bool )
  True if the value is a class, or false if it is any other type. Error if
  it is a sound.

(case <cases...>)  ( any -- ??? )
  A case block. Read one value from stack; find which case it matches, and
  then push or jump to the result for that case. See the section below
  about case blocks for details.

chain  ( any -- bool )
  If given an object of the same class as the current object, selects that
  object as the current object and continues executing the code with that
  object instead. This new current object is not saved if you return from
  a function or a subroutine call. If it successfully chained, then the
  result is false. If given an object of a different class, an object that
  doesn't exist, or anything other than an object, then it does nothing
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  otherwise it tries the other parts; "else" means always do this if none of
  the previous parts match.

mbegin <body> repeat  ( -- any ) ( -- )
  The "mbegin" instruction is a shortcut for "begin tmark while", and it has
  the same behaviour.









































=== Substitution codes ===

%c
  Display a single character whose code is the low 8-bits of the value.

%C







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  otherwise it tries the other parts; "else" means always do this if none of
  the previous parts match.

mbegin <body> repeat  ( -- any ) ( -- )
  The "mbegin" instruction is a shortcut for "begin tmark while", and it has
  the same behaviour.


=== Case blocks ===

A case block consists of (case) with the cases listed inside of the () after
the word "case". Each case consists of two tokens inside of their own
parentheses. The first token may be any one of:

* A number or direction (representing a number from 0 to 15); only the low
16-bits of the number will be used

* A class

* A message

* The word "else"; if present, it must be the last one. This is the case if
none of the other cases match. It is optional; if not specified, then the
default is zero or to not jump.

The second token may be any one of:

* A number or direction (representing a number from 0 to 15); this must fit
in 16-bits (unsigned)

* A class

* A message

* A string literal

* A label name (with the colon at first)

All types on the left must be the same as each other, and all types on the
right must be the same as each other, except that zero may be mixed with
other types other than labels.

If the right side is a label, then nothing is pushed to the stack, and it
jumps to the specified label instead. If not, then the result is pushed to
the stack instead.


=== Substitution codes ===

%c
  Display a single character whose code is the low 8-bits of the value.

%C