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TEXT, "HELP" TEXT, "INPUT" INT, "QUIZ" INT, "TRACEIN" INT, "TRACEOUT" INT,
"GROUP" TEXT, "PLAYER" INT); *
A list of classes in the current puzzle set; mostly read-only. Only
QUIZ, TRACEIN, and TRACEOUT are writable. If TRACEIN is true then it
will trace messages received by this class (if tracing is enabled). If
TRACEOUT is true then it will trace messages sent by this class (if
tracing is enabled).
CREATE TABLE "MESSAGES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT, "TRACE"
INT); *
The list of messages in the current puzzle set; mostly read-only. Only
TRACE is writable; if true, this message will be traced.
CREATE TABLE "OBJECTS"("ID" INTEGER PRIMARY KEY, "CLASS" INT, "MISC1" INT,
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TEXT, "HELP" TEXT, "INPUT" INT, "QUIZ" INT, "TRACEIN" INT, "TRACEOUT" INT,
"GROUP" TEXT, "PLAYER" INT); *
A list of classes in the current puzzle set; mostly read-only. Only
QUIZ, TRACEIN, and TRACEOUT are writable. If TRACEIN is true then it
will trace messages received by this class (if tracing is enabled). If
TRACEOUT is true then it will trace messages sent by this class (if
tracing is enabled).
CREATE TABLE `INVENTORY`(`ID` INTEGER PRIMARY KEY, `CLASS` INT, `IMAGE`
INT, `VALUE` INT);" *
This table contains the current inventory, and is read-only. It is not
meaningful in the editor.
CREATE TABLE "MESSAGES"("ID" INTEGER PRIMARY KEY, "NAME" TEXT, "TRACE"
INT); *
The list of messages in the current puzzle set; mostly read-only. Only
TRACE is writable; if true, this message will be traced.
CREATE TABLE "OBJECTS"("ID" INTEGER PRIMARY KEY, "CLASS" INT, "MISC1" INT,
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