Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [0d803850a1]:

To Artifact [e27eafbe67]:


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,=Invisible
,=KeyCleared
,=UserSignal
,=UserState
,=VisualOnly
,=Stealthy
,=Moved

,=Done
,Destroyed
,Player
,Compatible
,CollisionLayers
Self
Msg







>







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,=Invisible
,=KeyCleared
,=UserSignal
,=UserState
,=VisualOnly
,=Stealthy
,=Moved
,=Moving
,=Done
,Destroyed
,Player
,Compatible
,CollisionLayers
Self
Msg
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LocateMe
LoseLevel
,Manhattan
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function


NewX
NewXY
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt

ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
,Rel
,Seek
.,Send
.,SendEx ; send with three arguments







>
>









>







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LocateMe
LoseLevel
,Manhattan
MaxInventory ; error if more than that many slots in inventory
.,Move
.,MovePlus "Move+" ; obj.Inertia+=Strength instead of obj.Inertia=Strength
.,MoveTo ; the internal MoveTo() function
.,PlusMove "+Move"
.,MinusMove "-Move"
NewX
NewXY
NewY
,ObjAbove
,ObjBelow
ObjBottomAt
ObjClassAt
,ObjDir
ObjLayerAt
ObjMovingTo
ObjTopAt
PopUp
*PopUpArgs ; for (PopUp [number])
,Rel
,Seek
.,Send
.,SendEx ; send with three arguments