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'= ' <count>
Restart and replay that many moves.
'^T'
Display the level title popup.
'^d' <location>
Display the help text of the object at the location.
'^o' <location>
List objects at the specified coordinates.
=== Editor commands ===
'^c'
Display the class selection menu.
=== Mode-independent commands ===
':!' <command>
Execute a system command.
':;'
Ignore the rest of the result rows of this SQL statement.
':?' <text>
Write text to stdout.
':m' <text>
Display text on the screen, wait to push enter to continue.
':x'
Ask for a SQL statement, execute it, and display the results.
'^E'
Switch to the editor.
'^P'
Switch to the game play.
'^Q'
Quit.
'go' <level>
Go to the specified level. If the level number is negative, then it is
a level order number, otherwise it is a level ID number.
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'= ' <count>
Restart and replay that many moves.
'^T'
Display the level title popup.
'^d' <location>
Display the pop-up help text of the object at the location.
'^o' <location>
List objects at the specified coordinates, to examine their values.
=== Editor commands ===
'^c'
Display the class selection menu.
=== Commands available in game and editor ===
'^E'
Switch to the editor.
'^P'
Switch to the game play.
'^Q'
Quit.
'go' <level>
Go to the specified level. If the level number is negative, then it is
a level order number, otherwise it is a level ID number.
=== Mode-independent commands ===
':!' <command>
Execute a system command.
':;'
Ignore the rest of the result rows of this SQL statement.
':?' <text>
Write text to stdout.
':m' <text>
Display text on the screen, wait to push enter to continue.
':s'
Write memory allocation status to stderr.
':x'
Ask for a SQL statement, execute it, and display the results.
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