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This document describes the level export format of Free Hero Mesh.
You can use this format for the following purposes:
* To copy a level in Free Hero Mesh, within the same puzzle set or from
one puzzle set to another one.
* To export a level, to be parsed by an external program.
* To produce by an external program and then import into Free Hero Mesh.
* To edit it in a text editor.
Each line is one record, and is terminated by a line feed. Everything in
this file is case-sensitive.
=== Types of records ===
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This document describes the level export format of Free Hero Mesh.
You can use this format for the following purposes:
* To copy a level in Free Hero Mesh, within the same puzzle set or from
one puzzle set to another one.
* To export a level, to be parsed by an external program.
* To produce by an external program and then import into Free Hero Mesh.
* To edit it in a text editor.
(In the first case, when duplicating the level within the same puzzle set,
you can also just copy the .LVL lump. However, that will not work if you
are copying between puzzle sets.)
Each line is one record, and is terminated by a line feed. Everything in
this file is case-sensitive.
=== Types of records ===
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line must come before any objects are listed, and is mandatory.
V version
This command never occurs in levels exported from Free Hero Mesh,
although it can optionally occur in imported levels. If it is specified,
then it sets the level version number.
x y $class image misc1 misc2 misc3 dir
Specify an object. Objects are listed starting from the top left corner,
going right, and within each cell the objects are listed from bottom to
top. Coordinates are one-based. The image is a number (0 for the first
image), misc1 to misc3 are misc values (see below), and dir is also a
number (0 for east, up to 7 for southeast). When the data is being
imported, it will accept objects listed in any order, but when being
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line must come before any objects are listed, and is mandatory.
V version
This command never occurs in levels exported from Free Hero Mesh,
although it can optionally occur in imported levels. If it is specified,
then it sets the level version number.
W
After all objects in the normal world, use this command to start the
objects in the bizarro world; you then need another W at the end.
x y $class image misc1 misc2 misc3 dir
Specify an object. Objects are listed starting from the top left corner,
going right, and within each cell the objects are listed from bottom to
top. Coordinates are one-based. The image is a number (0 for the first
image), misc1 to misc3 are misc values (see below), and dir is also a
number (0 for east, up to 7 for southeast). When the data is being
imported, it will accept objects listed in any order, but when being
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