Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

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Value*array_data;
Uint16 ndeadanim;
DeadAnimation*deadanim;
Uint8 no_dead_anim;
Uint32 max_trigger;
Uint8 conn_option;
Sint32 gameover_score;
Uint32 trigmode;

typedef struct {
  Uint16 msg;
  Uint32 from;
  Value arg1,arg2,arg3;
} MessageVars;