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+
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-
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#bit26
#bit27
#bit28
#bit29
#bit30
#bit31
; Animation constants
STOP (0000)
ONCE (0001)
LOOP (0002)
OSC (0008)
OSCLOOP (000A)
(8000)
; Stack ops
drop "."
.drop "."
,dup
swap
nip
tuck
; Flow controls
-if
-else
-then
-el
-begin
-again
-until
-while
-repeat
-for
-next
*goto
*CallSub
ret
; Arithmetic
add "+"
sub "-"
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|
,=Departures
,=Busy
,=Invisible
,=KeyCleared
,=UserSignal
,=VisualOnly
,=Stealthy
,=Moved
,IsPlayer
,Compatible
Self
,Msg
,From
,=Arg1
,=Arg2
,=Arg3
,MoveNumber
,Level
Msg
From
=Arg1
=Arg2
=Arg3
MoveNumber
Level
Key
; Class definitions
-Quiz
-InPlace
-DefaultImage
-Help
-EditorHelp
-SUBS
; Main operations
Animate
,Assassinate
.Broadcast
*BroadcastClass
.BroadcastEx
BroadcastSum
BroadcastSumEx
.Create
DelInventory
Delta
.,Destroy
FlushClass
FlushObj
GetInventory
HeightAt
IgnoreKey
.,IntMove
,JumpTo
,Loc
LocateMe
LoseLevel
MaxInventory
.,Move
.,MovePlus "Move+"
.,MoveTo
NewX
NewY
,ObjAbove
ObjClassAt
,ObjBelow
,ObjDir
PopUp
*PopUpArgs
.,Send
.,SendEx
SetInventory
Sound
Trace
VolumeAt
WinLevel
,XDir
,YDir
; Specials
*Function
*Local
*Label
*String
|