Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

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void objtrash(Uint32 n);
void annihilate(void);
const char*execute_turn(int key);
const char*init_level(void);

// == game ==

extern Uint8*replay_list;
extern Uint16 replay_size,replay_count,replay_pos,replay_mark;

void run_game(void);
void locate_me(int x,int y);

// == edit ==

void run_editor(void);
void write_empty_level_set(FILE*);