Free Hero Mesh

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  Uint16*messages; // use 0xFFFF if no such message block; not present if CF_GROUP
  Uint16*images; // high bit is set if available to editor; not present if CF_GROUP
  Sint32 height,weight,climb,density,volume,strength,arrivals,departures;
  Sint32 temperature,misc4,misc5,misc6,misc7;
  Uint16 uservars,oflags;
  Uint16 sharp[4];
  Uint16 hard[4];
  Uint8 cflags,shape,shovable;
  Uint8 cflags,shape,shovable,collisionLayers;
} Class;

extern Class*classes[0x4000]; // 0 isn't used
extern const char*messages[0x4000]; // index is 256 less than message number
extern int max_animation; // max steps in animation queue
extern int max_animation; // max steps in animation queue (default 32)
extern Sint32 max_volume; // max total volume to allow moving diagonally (default 10000)

// == bindings ==

typedef struct {
  char cmd;
  union {