Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

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=== Messages ===

This section describes when the various standard messages are sent to
objects, and what return values are expected. (Do not confuse CREATE with
CREATED or DESTROY with DESTROYED; they have different purposes.)

(Some standard messages are in the names.js file but not used; do not use
them in your own code, since their names and meaning may change later. The
ones listed here are (probably) considered stable, and their numeric value
(used in level files) will (probably) remain unchanged.)

ARRIVED
  Sent during the trigger phase if the Arrived value is nonzero. Arg1 is
  the saved Arrived value. The Arrived variable will usually be set
  automatically; see the section about variables.

BEGIN_TURN