Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [cbe344cbd2]:

To Artifact [51eec2ef53]:


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void draw_cell(int x,int y) {
  // To be called only when screen is unlocked!
  Uint32 o;
  Class*c;
  SDL_Rect dst={x,y,picture_size,picture_size};
  if(x<1 || x>64 || y<1 || y>64) return;
  SDL_FillRect(screen,&dst,back_color);
  o=playfield[y*64+x+65];
  o=playfield[y*64+x-65];
  while(o!=VOIDLINK) {
    if(!(objects[o]->oflags&OF_INVISIBLE)) {
      c=classes[objects[o]->class];
      if(objects[o]->image<c->nimages) draw_picture(x*picture_size+left_margin,y*picture_size,c->images[objects[o]->image]&0x7FFF);
      if(objects[o]->image<c->nimages)
       draw_picture((x-1)*picture_size+left_margin,(y-1)*picture_size,c->images[objects[o]->image]&0x7FFF);
    }
    o=objects[o]->up;
  }
}

void draw_text(int x,int y,const unsigned char*t,int bg,int fg) {
  // To be called only when screen is locked!