Free Hero Mesh

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// == function ==

void init_sql_functions(sqlite3_int64*ptr0,sqlite3_int64*ptr1);

// == exec ==

#define VOIDLINK ((Uint32)(-1))

#define ANI_STOP 0x00
#define ANI_ONCE 0x01
#define ANI_LOOP 0x02
#define ANI_OSC 0x08

typedef struct {
  //TODO
} Animation;

typedef struct {
  Sint32 height,weight,climb,density,volume,strength,arrivals,departures,temperature;