Free Hero Mesh

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This is a mirror of the main repository for Free Hero Mesh. New tickets and changes will not be accepted at this mirror.

Differences From Artifact [ba28d43d0a]:

To Artifact [f5de034dcf]:


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#include <string.h>
#include "sqlite3.h"
#include "smallxrm.h"
#include "pcfont.h"
#include "quarks.h"
#include "heromesh.h"
#include "cursorshapes.h"
#include "keyicons.xbm"

SDL_Surface*screen;
Uint16 picture_size;
int left_margin;

static SDL_Surface*picts;
static Uint8*curpic;
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      ++f;
    }
    t++;
    if(!--len) return;
    pix+=8;
  }
}

void draw_key(int x,int y,int k,int bg,int fg) {
  // To be called only when screen is locked!
  Uint8*p=screen->pixels;
  Uint16 pitch=screen->pitch;
  int xx,yy;
  const unsigned char*f;
  if(x<0 || y<0 || x+16>screen->w || y+16>screen->h) return;
  p+=y*pitch+x;
  f=keyicons_bits+(k<<5);
  for(yy=0;yy<16;yy++) {
    for(xx=0;xx<8;xx++) p[xx]=(*f>>xx)&1?fg:bg;
    ++f;
    for(xx=0;xx<8;xx++) p[xx+8]=(*f>>xx)&1?fg:bg;
    p+=pitch;
    ++f;
  }
}

const char*screen_prompt(const char*txt) {
  static char*t=0;
  int n=0;
  SDL_Rect r={0,0,screen->w,16};
  int m=r.w>>3;
  SDL_Event ev;