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* Sound effects
* Wave sounds
* Standard sounds
* User sounds
* MML sounds
* Numeric sounds (?)
* Game engine features
* Multiple connected objects moving as a unit
* Bizarro world
* Testing the deferred movement
* String data (?)
* String data
* A ,PopUp command to use a popup with arguments starting from a mark
* "Goto message" instruction (?)
* Returning a class from COLLIDE/COLLIDEBY to transform
* Editor
* Mouse dragging
* Level index editor
* Bizarro world
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